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Raylib Simple snow particle system flickering problem

I'm quite new to Raylib and trying to make a simple snow particle system. I managed to make it as below code and built it. But when I run it, the snowflakes flicker and I can easily notice it. Here's ...
Sean's user avatar
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Slot reels RTP(return to player) estimation

I am making a slot game with 3 x 5 reels. The RTP I am targeting is 99%. My reel data is given as (yaml): ...
Ilian Zapryanov's user avatar
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Color is different in Scene vs Game View

This is a new project I just started, so it has no scripts or assets attached to it. As the picture shows the scene view and game view have a different colors. I don't know what I should change, since ...
Maple's user avatar
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Game engine dev vs game programmer

I love rendering, coding game logic and implementing physics systems using libraries like SDL2, however, I also enjoy using those systems to design and put together games. Do my interest more align ...
L1ghtkage CaptainL1ghtning's user avatar
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Material emission (glow) set via script gets reverted when saving the scene

I’m trying to control the material glow in the editor, and it works, but when I save the scene, the Emission gets enabled automatically in the material even if it ...
Ahmed Dyaa's user avatar
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Unity shader optimization

I have a problem with badly optimized palette cycling function of the background shader: ...
Tarak Tarakovich's user avatar
19 votes
1 answer
2k views

How to achieve the Steel Division 2 frontline? (Dividing area smoothly with curves using a few points)

The game Steel Division 2 has a very nice looking frontline system, where a smoothly curved line is drawn between friendly and enemy units, dividing the map into territorty owned by two teams. Does ...
DeeCeptor's user avatar
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How can I make the help box cover the full width of the inspector?

Is there a way to make the space on the left side of the help box the same as the space on the right side? The code: ...
Ahmed Dyaa's user avatar
1 vote
2 answers
36 views

Change the tile in the tile map at runtime

So I am making a game which has a farm. The farm is a tile map with each individual tile being a crop/mud. I want to achieve the following As the player interacts with a particular crop tile, I change ...
kiner_shah's user avatar
21 votes
3 answers
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Reasoning about quest and story deadlocks etc

Are there frameworks for reasoning about questions such as: Given my quest and level design, is it guaranteed that for any combination of player choices there is no way for the player to lock ...
Simon Fischer's user avatar
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Lerping Time.timeScale causes laggy physics

I am using unity as my game development platform. I was trying to create script that could interpolate time scale to achieve a flurry rush. The code below is my attempt: ...
pockspocky's user avatar
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Tesselation and Geometry shader do not render anything

I am experiencing an extremely odd situation with the introduction of the tesselation control and evaluation shaders in my OpenGL rendering pipeline. I defined an instanced indexed mesh whose ...
Chaos's user avatar
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Linked list in C

I only know C, no other language. How do I use a linked list to store projectiles in sdl2? My bullet currently has an sdl_image, has been queried and has the following properties: ...
L1ghtkage CaptainL1ghtning's user avatar
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How do I integrate Unity Addressables into my tool?

I am to create a time system with day-night cycle for a mobile game using Unity. Since the game targets mobile devices, I wanted the lighting to be baked. So, I thought of baking the lighting multiple ...
Ahmed Dyaa's user avatar
7 votes
3 answers
4k views

Is it possible to directly check for source code modification

I'm looking for a better way to actually detect "cheats" by checking if the source code of my game has been modified and if any code has been injected to the original code in C#. The issue ...
Moussaa 's user avatar

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