Newest Questions

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0 answers
15 views

Page curl effect

I am trying to simulate a page curl effect in my custom OpenGL based rendering engine. I initially implemented the version described in the paper "Turning pages of 3D electronic books" where ...
Chaos's user avatar
  • 133
0 votes
0 answers
10 views

Raylib Simple snow particle system flickering problem

I'm quite new to Raylib and trying to make a simple snow particle system. I managed to make it as below code and built it. But when I run it, the snowflakes flicker and I can easily notice it. Here's ...
Sean's user avatar
  • 1
0 votes
1 answer
11 views

Material emission (glow) set via script gets reverted when saving the scene

I’m trying to control the material glow in the editor, and it works, but when I save the scene, the Emission gets enabled automatically in the material even if it ...
Ahmed Dyaa's user avatar
0 votes
1 answer
38 views

Color is different in Scene vs Game View

This is a new project I just started, so it has no scripts or assets attached to it. As the picture shows the scene view and game view have a different colors. I don't know what I should change, since ...
Maple's user avatar
  • 3
0 votes
1 answer
53 views

Slot reels RTP(return to player) estimation

I am making a slot game with 3 x 5 reels. The RTP I am targeting is 99%. My reel data is given as (yaml): ...
Ilian Zapryanov's user avatar
0 votes
1 answer
28 views

Unity shader optimization

I have a problem with badly optimized palette cycling function of the background shader: ...
Tarak Tarakovich's user avatar
0 votes
1 answer
88 views

Game engine dev vs game programmer

I love rendering, coding game logic and implementing physics systems using libraries like SDL2, however, I also enjoy using those systems to design and put together games. Do my interest more align ...
L1ghtkage CaptainL1ghtning's user avatar
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0 answers
19 views

How can I make the help box cover the full width of the inspector?

Is there a way to make the space on the left side of the help box the same as the space on the right side? The code: ...
Ahmed Dyaa's user avatar
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0 answers
20 views

Trouble aligning A* project dimetric grid with Unity 2022 LTS isometrig tile grid

I'm trying to use the A* path-finding project by Aron Granberg (free version 4.2.17) to do path-finding on an isometric grid (32x16 pixels). I have the whole system functional, but can't for the life ...
CaptClockobob's user avatar
0 votes
1 answer
40 views

Lerping Time.timeScale causes laggy physics

I am using unity as my game development platform. I was trying to create script that could interpolate time scale to achieve a flurry rush. The code below is my attempt: ...
pockspocky's user avatar
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0 answers
36 views

How do I integrate Unity Addressables into my tool?

I am to create a time system with day-night cycle for a mobile game using Unity. Since the game targets mobile devices, I wanted the lighting to be baked. So, I thought of baking the lighting multiple ...
Ahmed Dyaa's user avatar
0 votes
2 answers
74 views

Linked list in C

I only know C, no other language. How do I use a linked list to store projectiles in sdl2? My bullet currently has an sdl_image, has been queried and has the following properties: ...
L1ghtkage CaptainL1ghtning's user avatar
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1 answer
28 views

Tesselation and Geometry shader do not render anything

I am experiencing an extremely odd situation with the introduction of the tesselation control and evaluation shaders in my OpenGL rendering pipeline. I defined an instanced indexed mesh whose ...
Chaos's user avatar
  • 133
0 votes
0 answers
37 views

DB for RPG game item: Should I stick with RDB?

I'm currently developing third-party app to existing rpg game which serves useful information about the game. I don't have much experience of game-related development. The game provides api for ...
evol1102's user avatar
0 votes
0 answers
71 views

My fragment shader is being run on every pixel of the screen

This is my first time using this website and I'm a beginner too, so sorry if what I'm asking doesn't make sense. I am using C++ and OpenGL to make a basic platformer. My issue is that the fragment ...
Zuper Potato's user avatar

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