Newest Questions
57,624 questions
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Page curl effect
I am trying to simulate a page curl effect in my custom OpenGL based rendering engine.
I initially implemented the version described in the paper "Turning pages of 3D electronic books" where ...
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10
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Raylib Simple snow particle system flickering problem
I'm quite new to Raylib and trying to make a simple snow particle system. I managed to make it as below code and built it.
But when I run it, the snowflakes flicker and I can easily notice it.
Here's ...
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1
answer
11
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Material emission (glow) set via script gets reverted when saving the scene
I’m trying to control the material glow in the editor, and it works, but when I save the scene, the Emission gets enabled automatically in the material even if it ...
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1
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38
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Color is different in Scene vs Game View
This is a new project I just started, so it has no scripts or assets attached to it. As the picture shows the scene view and game view have a different colors. I don't know what I should change, since ...
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53
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Slot reels RTP(return to player) estimation
I am making a slot game with 3 x 5 reels. The RTP I am targeting is 99%. My reel data is given as (yaml):
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1
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28
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Unity shader optimization
I have a problem with badly optimized palette cycling function of the background shader:
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1
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88
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Game engine dev vs game programmer
I love rendering, coding game logic and implementing physics systems using libraries like SDL2, however, I also enjoy using those systems to design and put together games. Do my interest more align ...
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How can I make the help box cover the full width of the inspector?
Is there a way to make the space on the left side of the help box the same as the space on the right side?
The code:
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Trouble aligning A* project dimetric grid with Unity 2022 LTS isometrig tile grid
I'm trying to use the A* path-finding project by Aron Granberg (free version 4.2.17) to do path-finding on an isometric grid (32x16 pixels). I have the whole system functional, but can't for the life ...
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40
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Lerping Time.timeScale causes laggy physics
I am using unity as my game development platform. I was trying to create script that could interpolate time scale to achieve a flurry rush.
The code below is my attempt:
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36
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How do I integrate Unity Addressables into my tool?
I am to create a time system with day-night cycle for a mobile game using Unity.
Since the game targets mobile devices, I wanted the lighting to be baked.
So, I thought of baking the lighting multiple ...
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2
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74
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Linked list in C
I only know C, no other language.
How do I use a linked list to store projectiles in sdl2?
My bullet currently has an sdl_image, has been queried and has the following properties:
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28
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Tesselation and Geometry shader do not render anything
I am experiencing an extremely odd situation with the introduction of the tesselation control and evaluation shaders in my OpenGL rendering pipeline.
I defined an instanced indexed mesh whose ...
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37
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DB for RPG game item: Should I stick with RDB?
I'm currently developing third-party app to existing rpg game which serves useful information about the game. I don't have much experience of game-related development.
The game provides api for ...
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71
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My fragment shader is being run on every pixel of the screen
This is my first time using this website and I'm a beginner too, so sorry if what I'm asking doesn't make sense.
I am using C++ and OpenGL to make a basic platformer.
My issue is that the fragment ...