Newest Questions

15 votes
4 answers
2k views

How can I implement a global high score ladder? [closed]

Are there any existing frameworks I can build on? Should I build my own? How can I prevent fake scores from being posted to it?
Bryan Denny's user avatar
  • 5,113
57 votes
15 answers
35k views

Cross Platform 2D Graphics Engines [closed]

I'm looking for a 2D graphics engine that would allow me to release to Windows, Mac and the iPhone, much the way Unity does for 3D. Is there a good engine that does this and is specific to 2D?
69 votes
7 answers
21k views

How does A* pathfinding work?

I would like to understand on a fundamental level the way in which A* pathfinding works. Any code or psuedo-code implementations as well as visualizations would be helpful.
Daniel X Moore's user avatar
25 votes
4 answers
1k views

When creating quick prototypes, is it better to use the language you are going to use in the end?

I have been working with SFML(C++) and Flash(AS3) and usually creating prototypes for some ideas I have. Is it better to use the language you are going to use in the end (C++ usually) or use ...
Ólafur Waage's user avatar
13 votes
4 answers
798 views

Gesture Recognition Strategies

Working with the Wii I often find it necessary to recognize simple gestures, so far I've been able to mainly look at magnitude of acceleration in order to recognize the gestures called out for in our ...
jessecurry's user avatar
60 votes
1 answer
56k views

What scripting language should I choose for my game? [closed]

In what cases are what scripting languages better than others? All answers are appreciated, please provide a description, and describe in what cases the language excels in.
51 votes
5 answers
10k views

What's the newest trend / method for terrain rendering? [closed]

The last time I checked in on terrain rendering, ROAM was the new hotness. Yes, that was a long time ago. I liked ROAM a lot, though, because it was extremely simple to program, and gave pretty ...
hokiecsgrad's user avatar
  • 2,508
70 votes
7 answers
7k views

What are typical pitfalls when writing games with a managed Language like C#? [closed]

What pitfalls did you encounter when writing games for the PC with a managed Language like C# and how did you solve them?
Michael Klement's user avatar
52 votes
11 answers
58k views

What path finding algorithms are there? [closed]

I'd like to read up on path finding algorithms. Is there a primer available or any material or tutorials on the Internet that would be a good start for me?

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