Newest Questions

39 votes
5 answers
15k views

Any tips for creating cross-platform games? [closed]

Do you have any tips/recommendations when creating a cross-platform game in C/C++?
9 votes
1 answer
1k views

Changing orientation by applying torques

Suppose you've got an object floating freely in space. You have a vector you want this object to point towards, and a vector representing the direction it's currently facing. From these two, you can ...
Karantza's user avatar
  • 452
22 votes
4 answers
11k views

What is some good examples about creating 2D fluids? [closed]

Anyone have any good examples, tutorials, or snippets to share that preferably in C# or C/C++?
ElementCy's user avatar
  • 393
34 votes
2 answers
13k views

How does hardware tessellation work?

I would just like someone to explain in relativly clear terms how hardware tessellation works considering it is the new buzzword with DX11. Thanks.
SD021's user avatar
  • 1,029
17 votes
5 answers
3k views

How can I produce heatmaps based off of player reported data?

For a really good example of what I'm talking about, see how the developer of Replica Island does it based off of Player deaths: http://www.youtube.com/watch?v=7-62tRHLcHk&feature=player_embedded#...
Bryan Denny's user avatar
  • 5,113
32 votes
3 answers
37k views

What is the difference between OpenGL ES and OpenGL?

Android uses OpenGL ES, what is the difference between it and OpenGL?
Dr. Snoopy's user avatar
  • 5,115
11 votes
6 answers
1k views

Design Document Contents [closed]

What is the minimum content that a game design document should have?
Dr. Snoopy's user avatar
  • 5,115
10 votes
5 answers
7k views

What are the most popular software development methodologies used by game studios? [closed]

What is the best (as in most used by professional game developers and/or companies) software development methodology used in game development? I've heard that SCRUM is popular, but i'm not sure.
Dr. Snoopy's user avatar
  • 5,115
4 votes
2 answers
2k views

Converting Cube Maps

I have cube maps in lat/long format, and i need to convert them to Horizontal/Vertical Cross, and individual cross images, is there an utility to do that?
Dr. Snoopy's user avatar
  • 5,115
18 votes
7 answers
4k views

Is there any Lua API that works with C# for PC & XBox 360 Development? [closed]

I am reading a book on Game Development in which they show you how to make scripts for your game in Lua. They program Lua and use it from C++, but I was wondering if there is a library or API to use ...
alFador's user avatar
  • 319
4 votes
5 answers
527 views

Developing Flash games on the Wii

Has anyone used WiiFlash for developing Flash games? Any pointers on how to begin developing games for the Opera channel for the Wii?
chiguire's user avatar
  • 562
13 votes
3 answers
2k views

How can I create my own sky maps? [closed]

What are the methods/tools for generating realistic skies with clouds and atmospheric shading? FOSS alternatives and spherical projections get extra points.
muhuk's user avatar
  • 300
28 votes
2 answers
12k views

How many threads should an Android game use?

At minimum, an OpenGL Android game has a UI thread and a Renderer thread created by GLSurfaceView. Renderer.onDrawFrame() ...
kvance's user avatar
  • 383
115 votes
21 answers
76k views

Why is it so expensive to develop an MMO? [closed]

I want to develop an MMO, like World of Warcraft, but some basic research says that it is going to take a lot of time and money. I'd like to know why. Why is it so expensive to develop an MMO?
Dr. Snoopy's user avatar
  • 5,115
427 votes
1 answer
43k views

How can I effectively manage a hobby game project?

How can I successfully finish a hobby game project in my free time? How do I motivate myself to keep it up and drive right through to the finish without losing interest or motivation along the way?

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