Newest Questions
57,624 questions
4
votes
1
answer
750
views
What 3d mesh formats usable with DirectX10 are there? [closed]
I want to load a mesh into my game (written in C#, if this matters) but am not sure what mesh format to use. What mesh formats are there, how easy/hard it is to load them into DirectX10 and what's the ...
16
votes
5
answers
6k
views
Where can I find fonts which I can distribute with an open source game? [closed]
I want to be able to release my game as open source, and I need to be able to distribute font files with my game. Where can I find fonts which I can use in this way, and what font licenses should I be ...
90
votes
7
answers
24k
views
Free ebooks about game development [closed]
Are there good free ebooks on game development? I don't care if they are theoretical or technology specific, I want to start reading one free book that worth it.
13
votes
5
answers
8k
views
Pro's and Con's of Various 3D Game Engines [closed]
I normally code my admittedly simple games by hand in either Assembly or C but I'm looking to go a little more high level. I also want to build more modern skills so I'm looking at UDK. What are the ...
22
votes
10
answers
7k
views
What are the most commonly used programming languages? [closed]
When I took my Java courses a year ago, I was told that Java is used mostly in the overseas gaming companies while C++ is used here in the US. What languages should I focus on learning in-depth?
8
votes
3
answers
2k
views
What is a good method for coloring textures based on a palette in XNA?
I've been trying to work on a game with the look of an 8-bit game using XNA, specifically using the NES as a guide.
The NES has a very specific palette and each sprite can use up to 4 colors from ...
25
votes
8
answers
22k
views
What is a good tool for producing animated sprites? [closed]
Has anyone come across a software package that allows you to build animations in a similar way to how you can in Flash (i.e. using techniques such as tweens & bones & easings, etc) and then ...
12
votes
1
answer
3k
views
Where should I host my flash games? [closed]
I'm looking at hosting my flash game on a site like Kongregate or NewGrounds, but with so many choices, I'm left wondering what are the pros & cons of the various options?
I'm interested in:
...
24
votes
6
answers
11k
views
What happened to procedurally generated textures? [closed]
I recall some time ago that procedurally generated textures were becoming a big deal that a lot of people/companies were really interested in with some serious benefits (smaller deployments, ...
3
votes
6
answers
2k
views
In what instances would you want to use path-finding algorithms other than A*?
I am familiar with how the common ones technically work (BFS, DFS, Dijkstra, A*) but as far as their realistic benefits I don't quite see the need for them. Considering that, given the right ...
19
votes
1
answer
28k
views
What are some known 2D/3D physics engines for XNA? [closed]
I'm looking for a physics engine to use in an XNA project (2D or 3D). Because it's for XNA, it needs to fulfill some requirements:
Not necessarily free, but close to it is obviously preferred
Managed ...
28
votes
6
answers
12k
views
What is a good algorithm to detect collision between moving spheres?
If (for the purpose of collision detection) 3D objects are represented in a game by spheres, what is a good algorithm to detect a collision between spheres?
If each object has a position as of the ...
13
votes
5
answers
5k
views
Tools for generating texture atlases/sprites from source images? [closed]
Is there an industry standard file format for texture atlases?
What are the apps that take a directory of images and turns it into a texture atlas png and a text file describing what's on it?
This ...
35
votes
4
answers
4k
views
What are some common ways to generate revenue from a free game?
When creating a free game what revenue options are there and how successful are they? What are the pros and cons of different revenue models such as ad-supported, freemium, partnerships, merchandising,...
41
votes
5
answers
26k
views
What are some good resources for building a voxel engine? [closed]
What are some good resources (tutorials, code, papers, etc.) for learning about voxel rendering?