14h
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asked | Half second delay playing sound with SDL_mixer |
May
5 |
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comment |
Batch converting AIFF to WAV It should be pointed out that the brew install dragged in well over 50 dependencies! Not a trivial install. |
May
2 |
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asked | SDL2 problems with finding game controllers |
Feb
10 |
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comment |
Why did I start getting 'max': identifier not found error in C++? std::max is no perfect solution. It breaks trying to compare int to long, instead of just letting the compiler promote the type as needed. |
Jan
21 |
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answered | Visual Studio CMake project can't find C++ standard includes |
Jan
20 |
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comment |
Visual Studio CMake project can't find C++ standard includes I need unistd.h for sleep(). Most online references say that’s the place to look for it. So, does that function even exist in a VC++ world? In some other header? |
Jan
17 |
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comment |
Visual Studio CMake project can't find C++ standard includes @AhmedAEK - I’m running cmake within MSVC because that’s the only environment I can find with a debugger that works on Windows/ARM. How gladly I would have used VSCode with msys2, but I could find no debugger there that works! Windows/ARM seems to be a forgotten stepchild. |
Jan
17 |
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asked | Visual Studio CMake project can't find C++ standard includes |
Jan
15 |
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comment |
Incorrect error report from VC++ debugger I'm tempted to just turn off STRICT. But first, is there a good way that I could code this more gracefully so that the debugger would display it more gracefully? Can a debugger display the data hidden in a handle at all? Or is that data hidden behind operating system magic? |
Jan
14 |
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asked | Incorrect error report from VC++ debugger |
Jan
13 |
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comment |
What does LoadImageA actually require? Here’s a small example file that fails to load: easyupload.io/w0rsdk |
Jan
13 |
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answered | Please add a system to allow file uploads attached to questions and answers |
Jan
13 |
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comment |
What does LoadImageA actually require? Thanks that’s partway there. I am surprised at your remark: seems to me, if relative pathnames are that unreliable, something is BROKEN! But anyway, results: I create a BMP file from scratch with Paint, it loads just fine. I take one I was already using and re-save it (with or without making a change) and it does not load. Both files are 240 dpi. The successful one is 64 X 64 pixels, the unsuccessful one is 74 X 152 pixels. Any more ideas? |
Jan
10 |
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asked | What does LoadImageA actually require? |
Jan
9 |
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awarded | Yearling |
Jan
9 |
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awarded | Yearling |
Jan
9 |
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awarded | Popular Question |
2024 | |||
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Dec
19 |
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comment |
Minimalist load and draw BMP file in Win32? So how does this all relate to BITMAPINFO (device-independent bitmap) and is there a good way to read BMP files into that memory format? Or is that a more involved approach? |
Dec
18 |
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revised |
Minimalist load and draw BMP file in Win32? Added discussion of BITMAPINFO |
Dec
18 |
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asked | Minimalist load and draw BMP file in Win32? |