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2 votes
Accepted

How can I fix the rotation on a sprite normal map in Unity?

I have tested it with a different normal map: Now the lighting works fine. The problem was with the normal map posted in the question.
Jernious's user avatar
1 vote

Change the tile in the tile map at runtime

Create a struct that has the tiles: Int x,y location, Int crop type, time date/time this crop will regrow. Then you make a list out of each struct. Iterate through the list and check if the date/time ...
Ratbyte Boss's user avatar
1 vote
Accepted

Lerping Time.timeScale causes laggy physics

You don't want to use unscaledDeltaTime here, you want to use your original fixedDeltaTime value from before you started ...
DMGregory's user avatar
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