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1 vote
2 answers
36 views

Change the tile in the tile map at runtime

0 votes
0 answers
17 views

Raylib Simple snow particle system flickering problem

0 votes
1 answer
1k views

Multiple AudioSources or one AudioSource with multiple AudioClips?

0 votes
0 answers
32 views

Iterative Rotation, Translation, and Scale Around Pivot

0 votes
0 answers
18 views

Page curl effect

0 votes
1 answer
92 views

Game engine dev vs game programmer

0 votes
1 answer
13 views

Material emission (glow) set via script gets reverted when saving the scene

1 vote
1 answer
779 views

Detect collisions with both parent and child nodes in Godot

0 votes
1 answer
38 views

Color is different in Scene vs Game View

0 votes
1 answer
53 views

Slot reels RTP(return to player) estimation

0 votes
2 answers
326 views

PyGame Inconsistent Framerate

0 votes
1 answer
29 views

Unity shader optimization

0 votes
1 answer
1k views

How do make a box collider align with a line renderer continuously?

1 vote
2 answers
85 views

How can procedural generation be used to create meaningful quest structures in open-world games?

0 votes
0 answers
19 views

How can I make the help box cover the full width of the inspector?

0 votes
1 answer
1k views

Make an arrow to point at a direction from UI

0 votes
1 answer
28 views

Tesselation and Geometry shader do not render anything

19 votes
3 answers
26k views

How can I convert a mouse click to a ray?

5 votes
4 answers
21k views

Equation to make small number big and big number small (gravity)

0 votes
1 answer
2k views

LeanTween | Rect Transform Moving To Incorrect Position

0 votes
0 answers
20 views

Trouble aligning A* project dimetric grid with Unity 2022 LTS isometrig tile grid

0 votes
0 answers
36 views

How do I integrate Unity Addressables into my tool?

0 votes
1 answer
40 views

Lerping Time.timeScale causes laggy physics

1 vote
1 answer
52 views

How can I fix the rotation on a sprite normal map in Unity?

0 votes
2 answers
75 views

Linked list in C

5 votes
1 answer
1k views

How to rotate a parent object while rotating a child object to a certain angle using coroutines

0 votes
1 answer
2k views

Get current position of instantiated prefab [closed]

5 votes
0 answers
238 views
+500

Recreating a 3D pixel art water effect

0 votes
1 answer
1k views

Why is transform matrix order is reversed in my Scene graph implementation?

0 votes
1 answer
38 views

Fixing the player movement with SDL2

1 vote
1 answer
1k views

Navigate UI with Dpad from Xbox controller on Mac?

0 votes
0 answers
37 views

DB for RPG game item: Should I stick with RDB?

0 votes
0 answers
71 views

My fragment shader is being run on every pixel of the screen

0 votes
0 answers
37 views

Collision detection for a newbie [duplicate]

0 votes
1 answer
732 views

Send a Push Notification from a device to another device

0 votes
0 answers
21 views

How to Handle Intermediate State in Event-Sourced Game Architecture for Complex Command Logic

0 votes
0 answers
55 views

How to Evaluate Chained Actions in Turn-Based AI Without Duplicating Logic?

0 votes
1 answer
26 views

Unity object becomes missing after changing the scene and to different scene and returning to the first scene again

0 votes
2 answers
952 views

Position object in top left of Rect Transform 2D

19 votes
1 answer
2k views

How to achieve the Steel Division 2 frontline? (Dividing area smoothly with curves using a few points)

2 votes
1 answer
87 views

Proc-gen, turn-based game demo with level limit. Should it offer daily challenges instead of preset seeds?

0 votes
0 answers
50 views

How do I make my Software 3D Renderer slow down as soon as I change the screen resolution during runtime?

1 vote
1 answer
685 views

In Godot, how do I reposition the center of my mesh?

0 votes
1 answer
80 views

Can I Create a Camera System in Pygame Without Using Classes?

1 vote
4 answers
129 views

Is it possible to set a specific frame rate on my game

0 votes
0 answers
8 views

UI Toolkit px size different from the game view

10 votes
1 answer
661 views

Environment mapping without cubemap (need coordinates projection)


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