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Unanswered Questions

837 questions with no upvoted or accepted answers
30 votes
0 answers
860 views

Definitional Returns. Solved. Mostly

I have made the bold claim that a longstanding problem in Rebol is "now solved"...that of "definitional returns". But of course, such claims need some peer review, and there's always some new trick ...
23 votes
0 answers
668 views

Multiplying big numbers using Karatsuba's method

The Karatsuba algorithm, first published in 1962, aims to speed up the multiplication of big numbers by reducing the number of 'single-digit-multiplications' involved. Because of its complexity (...
17 votes
0 answers
879 views

Let's register that Django user

Short intro So, I've been using Django for a while now and thought it would be nice to start a simple application. In an ideal World, each app must have a way of letting its users register and that's ...
10 votes
0 answers
1k views

Cyther: The Cross Platform Cython/Python Compiler (Take 2)

I recently posted an earlier version of this code on Code Review, and now with the given suggestions and many other improvements, I am back. I included the description of exactly what Cyther is ...
8 votes
0 answers
129 views

Stable variation of built-in sort

Ruby's built-in sorts are unstable. The stable_sort gem monkey-patches Ruby's built-in library to have stable sorts which include nearly all the functionality of the built-in sorts, but with the ...
8 votes
0 answers
133 views

Simulation of a mechanical arm

The code that I am doing is to simulate a scenario where a mechanical arm search pieces closer and these pieces selected the mechanical arm leaves in a position defined closer. ...
7 votes
0 answers
444 views

C# Generic high performance vectorized math operations

I'm writing a library which simplifies the usage of intrinsics in C#. It's a generic library which supports all numeric types. The goal of this library is to perform these operations at the highest ...
7 votes
0 answers
758 views

Unity3D shader for rendering 2D sprites with a pseudo-glitch effect

I'm making a puzzle game in Unity with sprite-based graphics. When the game is paused, I want to hide most game elements, because I don't want the player to be able to pause and leisurely think about ...
7 votes
0 answers
5k views

Cubic spline interpolation in Python from scratch

I implemented the cubic spline interpolation explained in https://en.wikipedia.org/wiki/Spline_interpolation as a Python class. Of course, such an interpolation should exist already in some Python ...
7 votes
0 answers
164 views

Modeling tabular structure in MSSQL to store data like Excel sheet applying Column inheritance

I've created this database structure to store tabular information (it's a simplification of my real structure but enough to show the point). In it I have Sheets and ...
7 votes
0 answers
569 views

Red-black tree appears to be slower than std::multimap

I've written a red-black tree in C as an exercise. The tree works and it is not bad, but it is about 10% slower than std::multimap from libstdc++ which I'm ...
6 votes
0 answers
107 views

Optimizing SymPy Implementation of prime factorization in form of QUBO

I'm trying to reproduce a paper on Prime Factorization. This paper converts the problem into a QUBO form, which then we can map it to an Ising Minimizer. I've basically done everything and I've ...
6 votes
0 answers
140 views

A Python script that creates n-flakes

I have written a simple Python script that generates n-flakes using matplotlib. Wikipedia article on N-flake. I wrote two functions, one function generates pentaflake, the other generates hexaflake, I ...
6 votes
0 answers
319 views

Thread Art Generation that Creates Embroidery Files

I have made a thread art generator that creates thread patterns from images. Mine is a bit different as it outputs an embroidery file (It embroiders quite nicely, though the settings need a lot of ...
6 votes
0 answers
308 views

Chart Based Animations In Excel VBA

I've been working on re-writing comfortablydrei's answer to this PPCG Question regarding creating a illusion animation in pure Excel VBA. So far, I've been able to rewrite the code to function in VBA, ...

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