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Unanswered Questions

997 questions with no upvoted or accepted answers
20 votes
0 answers
5k views

How to stream data directly from the database through a 3 tier architecture

The problem: generating a CSV file that is too large be stored in memory in a 3 tier architecture, without the complexity of saving the file to storage. The solution: I've managed to write something ...
17 votes
0 answers
879 views

Let's register that Django user

Short intro So, I've been using Django for a while now and thought it would be nice to start a simple application. In an ideal World, each app must have a way of letting its users register and that's ...
14 votes
0 answers
584 views

BattleShip - Ships & Players

I'm making a full-blown OOP Battleship game in VBA (previous post: Battleship Grid), and I want this code to be as good as it gets - and better, if I can. I've refactored a few things, introduced a <...
13 votes
0 answers
3k views

Socket application using TPL

This is an application I wrote that allows multiple TCP clients to share a single TCP connection to a remote server (hosted project, and a demo). Traffic generated by the server is forwarded to all ...
11 votes
0 answers
360 views

Host-Agnostic Model-View-ViewModel Infrastructure

I've written an API that unlocks some serious MVVM capabilities with VBA's MSForms UI framework. This is the complete code-behind for an example ...
10 votes
0 answers
2k views

Geode Contents Predictor StardewValley Mod

The goal I really enjoy the game Stardew Valley. One of the things that the game has are geodes. Much like real-world geodes, these geodes can be cracked open, and you can find some fun things inside....
10 votes
0 answers
1k views

Cyther: The Cross Platform Cython/Python Compiler (Take 2)

I recently posted an earlier version of this code on Code Review, and now with the given suggestions and many other improvements, I am back. I included the description of exactly what Cyther is ...
10 votes
0 answers
760 views

Sieve32FastV2 - A fast parallel Sieve of Eratosthenes

I’ve created a much cleaner, better designed version to my parallel sieve. I’ve implemented most of EBrown’s micro-optimizations but also revamped the code on my own (that is not in direct response ...
8 votes
0 answers
805 views

Battleship MVC Architecture

The entry point is the Macros module, which - for now - includes only a single procedure, at a very high abstraction level - I'm quite happy with this: ...
7 votes
0 answers
444 views

C# Generic high performance vectorized math operations

I'm writing a library which simplifies the usage of intrinsics in C#. It's a generic library which supports all numeric types. The goal of this library is to perform these operations at the highest ...
7 votes
0 answers
758 views

Unity3D shader for rendering 2D sprites with a pseudo-glitch effect

I'm making a puzzle game in Unity with sprite-based graphics. When the game is paused, I want to hide most game elements, because I don't want the player to be able to pause and leisurely think about ...
7 votes
0 answers
5k views

Cubic spline interpolation in Python from scratch

I implemented the cubic spline interpolation explained in https://en.wikipedia.org/wiki/Spline_interpolation as a Python class. Of course, such an interpolation should exist already in some Python ...
7 votes
0 answers
682 views

Chaining JSON transformations with visitors

I have currently two use-cases that require JSON transformations before it can be deserialized. The first use-case requires changing the custom short type property name from ...
7 votes
0 answers
357 views

Web Battleship -The Unofficial Battleship UI

I've written my own UI for Mathieu Guindon's VBA Battleship (Battleship UI: GameSheet) which uses a webpage in a WebBrowser control for the View. Webform: Userform ...
7 votes
0 answers
260 views

Scheduler built with observables v2 (follow-up)

It would probably be too easy if the old Scheduler worked as intended being that simple. But an eye-openig review showed that from time to time it'll miss one ...

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