Unanswered Questions
997 questions with no upvoted or accepted answers
20
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0
answers
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How to stream data directly from the database through a 3 tier architecture
The problem: generating a CSV file that is too large be stored in memory in a 3 tier architecture, without the complexity of saving the file to storage.
The solution: I've managed to write something ...
17
votes
0
answers
879
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Let's register that Django user
Short intro
So, I've been using Django for a while now and thought it would be nice to start a simple application. In an ideal World, each app must have a way of letting its users register and that's ...
14
votes
0
answers
584
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BattleShip - Ships & Players
I'm making a full-blown OOP Battleship game in VBA (previous post: Battleship Grid), and I want this code to be as good as it gets - and better, if I can.
I've refactored a few things, introduced a <...
13
votes
0
answers
3k
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Socket application using TPL
This is an application I wrote that allows multiple TCP clients to share a single TCP connection to a remote server (hosted project, and a demo). Traffic generated by the server is forwarded to all ...
11
votes
0
answers
360
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Host-Agnostic Model-View-ViewModel Infrastructure
I've written an API that unlocks some serious MVVM capabilities with VBA's MSForms UI framework.
This is the complete code-behind for an example ...
10
votes
0
answers
2k
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Geode Contents Predictor StardewValley Mod
The goal
I really enjoy the game Stardew Valley. One of the things that the game has are geodes. Much like real-world geodes, these geodes can be cracked open, and you can find some fun things inside....
10
votes
0
answers
1k
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Cyther: The Cross Platform Cython/Python Compiler (Take 2)
I recently posted an earlier version of this code on Code Review, and now with the given suggestions and many other improvements, I am back. I included the description of exactly what Cyther is ...
10
votes
0
answers
760
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Sieve32FastV2 - A fast parallel Sieve of Eratosthenes
I’ve created a much cleaner, better designed version to my parallel sieve. I’ve implemented most of EBrown’s micro-optimizations but also revamped the code on my own (that is not in direct response ...
8
votes
0
answers
805
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Battleship MVC Architecture
The entry point is the Macros module, which - for now - includes only a single procedure, at a very high abstraction level - I'm quite happy with this:
...
7
votes
0
answers
444
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C# Generic high performance vectorized math operations
I'm writing a library which simplifies the usage of intrinsics in C#.
It's a generic library which supports all numeric types.
The goal of this library is to perform these operations at the highest ...
7
votes
0
answers
758
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Unity3D shader for rendering 2D sprites with a pseudo-glitch effect
I'm making a puzzle game in Unity with sprite-based graphics. When the game is paused, I want to hide most game elements, because I don't want the player to be able to pause and leisurely think about ...
7
votes
0
answers
5k
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Cubic spline interpolation in Python from scratch
I implemented the cubic spline interpolation explained in
https://en.wikipedia.org/wiki/Spline_interpolation as a Python class. Of course, such an interpolation should exist already in some Python ...
7
votes
0
answers
682
views
Chaining JSON transformations with visitors
I have currently two use-cases that require JSON transformations before it can be deserialized.
The first use-case requires changing the custom short type property name from ...
7
votes
0
answers
357
views
Web Battleship -The Unofficial Battleship UI
I've written my own UI for Mathieu Guindon's VBA Battleship (Battleship UI: GameSheet) which uses a webpage in a WebBrowser control for the View.
Webform: Userform
...
7
votes
0
answers
260
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Scheduler built with observables v2 (follow-up)
It would probably be too easy if the old Scheduler worked as intended being that simple. But an eye-openig review showed that from time to time it'll miss one ...