Unanswered Questions
481 questions with no upvoted or accepted answers
31
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0
answers
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Pacman implemented in OOP VBA
What?, Why?
I have been inspired by several other posts on the topic of OOP implementations in VBA to try and create a Pacman clone. I think this task is not all that hard in most languages; but, I ...
18
votes
0
answers
386
views
Modularizing a Game Scene in Sprite Kit
I am trying to modularize the main SKScene of my strategy game. I am not sure that my approach is correct so I would love to get a review of the following code.
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10
votes
0
answers
2k
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Geode Contents Predictor StardewValley Mod
The goal
I really enjoy the game Stardew Valley. One of the things that the game has are geodes. Much like real-world geodes, these geodes can be cracked open, and you can find some fun things inside....
9
votes
0
answers
568
views
Hunt the Wumpus GUI (FLTK)
I used the code from the text based hunt the wumpus game discussed here: Text based game “Hunt the Wumpus” Version 3 to create a gui Version based on excercises from PPP by Stroustrup.
For the GUI i ...
8
votes
0
answers
571
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Simple, intuitive and (hopefully) safe EventDispatcher
For my own game engine I need an event system. I tried to avoid the single-huge-enum-approach for minimizing compile times.
The BasicEventListener is the (...
6
votes
0
answers
276
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GUI Tic-Tac-Toe game with six AI players - part 1: the UI
This is a huge project that I have worked on for the past few months, it contains 16 scripts, one of the scripts is used to analyze the other scripts. There are 111004 characters in all the script ...
6
votes
0
answers
175
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Game event loop for multi-threaded application
My take on this problem for a hobby project.
I have an event loop that advances game state and processes user input.
Rendering is no concern of this event loop, and is intended to run on a separate ...
6
votes
0
answers
141
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Connect Four implemented via smart contract
I'm learning Solidity development, so I decided that Connect Four would be a fun side-project to work on.
Here's the current flow:
A user creates a new game and sends ether to the contract, then they ...
6
votes
0
answers
128
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Android component animatable on its height
I'd like to have a code review for a component which is supposed to be animatable on its height. It's supposed to be a transitioning element.
I find it quite laggy on my phone.
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6
votes
0
answers
88
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Pyspark Solver for Tiered Board Games
I've written a Pyspark program that will completely solve a tiered board game (no loops, each game position is a member of only one tier) and writes each tier to a file. It also determines the ...
6
votes
0
answers
815
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Pseudo-parallel depth-first search
I'm writing a small program that generates a file containing an adjancency matrix, it then reads from that file, constructs a graph and does something like a parallel depth-first search (dfs) on it.
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6
votes
0
answers
2k
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Implement two level caching using spring's cache abstraction Cache and CacheManager
Details about spring's caching framework are here. When I was reading this link, I thought the composite cache mentioned there was one that used levels of caching based on the order given to the ...
6
votes
0
answers
391
views
Pong game built on a minimal entity component system
This simple game is built on the ECS described here: Minimal entity component system, take 2
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5
votes
0
answers
106
views
Dial's heap in Java for integer priority queues
(The entire project is here.)
Intro
I have this priority queue data structure for non-negative integer priority keys. I recall that it is called Dial's heap.
Code
Implementation
...
5
votes
0
answers
158
views
Java OOP Hangman revision #4 includes UML
This is a continuation of this question. In the game the player chooses a topic and then gets a random word (or words) from that topic to guess.
I've repartitioned the code into objects several times,...