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Unanswered Questions

674 questions with no upvoted or accepted answers
31 votes
0 answers
1k views

Pacman implemented in OOP VBA

What?, Why? I have been inspired by several other posts on the topic of OOP implementations in VBA to try and create a Pacman clone. I think this task is not all that hard in most languages; but, I ...
23 votes
0 answers
668 views

Multiplying big numbers using Karatsuba's method

The Karatsuba algorithm, first published in 1962, aims to speed up the multiplication of big numbers by reducing the number of 'single-digit-multiplications' involved. Because of its complexity (...
18 votes
0 answers
386 views

Modularizing a Game Scene in Sprite Kit

I am trying to modularize the main SKScene of my strategy game. I am not sure that my approach is correct so I would love to get a review of the following code. ...
10 votes
0 answers
2k views

Geode Contents Predictor StardewValley Mod

The goal I really enjoy the game Stardew Valley. One of the things that the game has are geodes. Much like real-world geodes, these geodes can be cracked open, and you can find some fun things inside....
9 votes
0 answers
568 views

Hunt the Wumpus GUI (FLTK)

I used the code from the text based hunt the wumpus game discussed here: Text based game “Hunt the Wumpus” Version 3 to create a gui Version based on excercises from PPP by Stroustrup. For the GUI i ...
9 votes
1 answer
386 views

Metropolis Monte Carlo Sampler in Rust

the following is an implementation of the standard Metropolis Hastings Monte Carlo sampler. You can read more about it here. At the end I am going to give you a link to the Rust playground, so you ...
8 votes
0 answers
571 views

Simple, intuitive and (hopefully) safe EventDispatcher

For my own game engine I need an event system. I tried to avoid the single-huge-enum-approach for minimizing compile times. The BasicEventListener is the (...
8 votes
0 answers
179 views

Implementing Simple Diff in Rebol

I've taken a crack at implementing Simple Diff in Rebol (versions 2 and 3). Simple Diff works by finding the longest common sequence in two series, then recursively applies itself either side of this ...
7 votes
0 answers
546 views

A* Algorithm in F#

Inspired by this post I looked up A* on wikipedia and went on with my own implementation as seen below where I try to mimic the pseudocode on Wikipedia but in a recursive manner. I would like any ...
6 votes
0 answers
276 views

GUI Tic-Tac-Toe game with six AI players - part 1: the UI

This is a huge project that I have worked on for the past few months, it contains 16 scripts, one of the scripts is used to analyze the other scripts. There are 111004 characters in all the script ...
6 votes
0 answers
167 views

Efficiently generate distinct subsets which sum to a particular value

Related: Find all distinct subsets that sum to a given number This code is supposed to efficiently generate all subsets of a list such that the subset's values sum to a particular target value. For ...
6 votes
0 answers
122 views

K nearest neighbours algorithm

Here is a project that I worked on for a few days in June 2020. Since the algorithm is extremely slow, I looked into methods in order to parallelize operations but did not obtain any satisfactory ...
6 votes
0 answers
175 views

Game event loop for multi-threaded application

My take on this problem for a hobby project. I have an event loop that advances game state and processes user input. Rendering is no concern of this event loop, and is intended to run on a separate ...
6 votes
0 answers
141 views

Connect Four implemented via smart contract

I'm learning Solidity development, so I decided that Connect Four would be a fun side-project to work on. Here's the current flow: A user creates a new game and sends ether to the contract, then they ...
6 votes
0 answers
271 views

Selection sort with reduced comparison count: Python iteration 2

Follow up to Selection sort with reduced comparison count - semi-final Iteration? My goal (and excuse not to tag reinventing…) is to have presentable code to argue the viability of reducing the number ...

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