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Unanswered Questions

1,292 questions with no upvoted or accepted answers
31 votes
0 answers
1k views

Pacman implemented in OOP VBA

What?, Why? I have been inspired by several other posts on the topic of OOP implementations in VBA to try and create a Pacman clone. I think this task is not all that hard in most languages; but, I ...
23 votes
0 answers
668 views

Multiplying big numbers using Karatsuba's method

The Karatsuba algorithm, first published in 1962, aims to speed up the multiplication of big numbers by reducing the number of 'single-digit-multiplications' involved. Because of its complexity (...
18 votes
0 answers
386 views

Modularizing a Game Scene in Sprite Kit

I am trying to modularize the main SKScene of my strategy game. I am not sure that my approach is correct so I would love to get a review of the following code. ...
17 votes
0 answers
879 views

Let's register that Django user

Short intro So, I've been using Django for a while now and thought it would be nice to start a simple application. In an ideal World, each app must have a way of letting its users register and that's ...
14 votes
0 answers
972 views

Django on virtual machine - watching changes in static files and autocompiling LESS without inotify

I'm setting up a Django development environment using Vagrant to run an Ubuntu virtual machine on VirtualBox. As this is a student project run mostly by very amateur coders and I want everyone to be ...
11 votes
0 answers
3k views

Sending notifications with Django channels

I have project on Django wich use Django Channels. I use Django Channel for sending notifications to users who are subscribed to articles changes (adding/editing/deleting comments on article). So I'...
10 votes
0 answers
2k views

Geode Contents Predictor StardewValley Mod

The goal I really enjoy the game Stardew Valley. One of the things that the game has are geodes. Much like real-world geodes, these geodes can be cracked open, and you can find some fun things inside....
10 votes
0 answers
1k views

Cyther: The Cross Platform Cython/Python Compiler (Take 2)

I recently posted an earlier version of this code on Code Review, and now with the given suggestions and many other improvements, I am back. I included the description of exactly what Cyther is ...
9 votes
0 answers
568 views

Hunt the Wumpus GUI (FLTK)

I used the code from the text based hunt the wumpus game discussed here: Text based game “Hunt the Wumpus” Version 3 to create a gui Version based on excercises from PPP by Stroustrup. For the GUI i ...
9 votes
1 answer
386 views

Metropolis Monte Carlo Sampler in Rust

the following is an implementation of the standard Metropolis Hastings Monte Carlo sampler. You can read more about it here. At the end I am going to give you a link to the Rust playground, so you ...
8 votes
0 answers
571 views

Simple, intuitive and (hopefully) safe EventDispatcher

For my own game engine I need an event system. I tried to avoid the single-huge-enum-approach for minimizing compile times. The BasicEventListener is the (...
8 votes
0 answers
179 views

Implementing Simple Diff in Rebol

I've taken a crack at implementing Simple Diff in Rebol (versions 2 and 3). Simple Diff works by finding the longest common sequence in two series, then recursively applies itself either side of this ...
7 votes
0 answers
5k views

Cubic spline interpolation in Python from scratch

I implemented the cubic spline interpolation explained in https://en.wikipedia.org/wiki/Spline_interpolation as a Python class. Of course, such an interpolation should exist already in some Python ...
7 votes
0 answers
546 views

A* Algorithm in F#

Inspired by this post I looked up A* on wikipedia and went on with my own implementation as seen below where I try to mimic the pseudocode on Wikipedia but in a recursive manner. I would like any ...
6 votes
0 answers
107 views

Optimizing SymPy Implementation of prime factorization in form of QUBO

I'm trying to reproduce a paper on Prime Factorization. This paper converts the problem into a QUBO form, which then we can map it to an Ising Minimizer. I've basically done everything and I've ...

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