diff options
Diffstat (limited to 'tests/manual/quick/touchbrowser/touchmockingapplication.cpp')
-rw-r--r-- | tests/manual/quick/touchbrowser/touchmockingapplication.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/tests/manual/quick/touchbrowser/touchmockingapplication.cpp b/tests/manual/quick/touchbrowser/touchmockingapplication.cpp index 4fad86d33..2a17757dc 100644 --- a/tests/manual/quick/touchbrowser/touchmockingapplication.cpp +++ b/tests/manual/quick/touchbrowser/touchmockingapplication.cpp @@ -66,10 +66,10 @@ bool TouchMockingApplication::notify(QObject* target, QEvent* event) if (event->type() == QEvent::KeyRelease && static_cast<QKeyEvent*>(event)->key() == Qt::Key_Control) { foreach (int id, m_heldTouchPoints) if (m_touchPoints.contains(id) && !QGuiApplication::mouseButtons().testFlag(Qt::MouseButton(id))) { - QMutableEventPoint::setState(m_touchPoints[id], QEventPoint::Released); + QMutableEventPoint::from(m_touchPoints[id]).setState(QEventPoint::Released); m_heldTouchPoints.remove(id); } else - QMutableEventPoint::setState(m_touchPoints[id], QEventPoint::Stationary); + QMutableEventPoint::from(m_touchPoints[id]).setState(QEventPoint::Stationary); sendTouchEvent(window, m_heldTouchPoints.isEmpty() ? QEvent::TouchEnd : QEvent::TouchUpdate, static_cast<QKeyEvent*>(event)->timestamp()); } @@ -78,18 +78,18 @@ bool TouchMockingApplication::notify(QObject* target, QEvent* event) const QMouseEvent* const mouseEvent = static_cast<QMouseEvent*>(event); QEventPoint touchPoint; - QMutableEventPoint::setPressure(touchPoint, 1); + QMutableEventPoint::from(touchPoint).setPressure(1); QEvent::Type touchType = QEvent::None; switch (mouseEvent->type()) { case QEvent::MouseButtonPress: - QMutableEventPoint::setId(touchPoint, mouseEvent->button()); + QMutableEventPoint::from(touchPoint).setId(mouseEvent->button()); if (m_touchPoints.contains(touchPoint.id())) { - QMutableEventPoint::setState(touchPoint, QEventPoint::Updated); + QMutableEventPoint::from(touchPoint).setState(QEventPoint::Updated); touchType = QEvent::TouchUpdate; } else { - QMutableEventPoint::setState(touchPoint, QEventPoint::Pressed); + QMutableEventPoint::from(touchPoint).setState(QEventPoint::Pressed); // Check if more buttons are held down than just the event triggering one. if (mouseEvent->buttons() > mouseEvent->button()) touchType = QEvent::TouchUpdate; @@ -107,8 +107,8 @@ bool TouchMockingApplication::notify(QObject* target, QEvent* event) return true; } touchType = QEvent::TouchUpdate; - QMutableEventPoint::setId(touchPoint, mouseEvent->buttons()); - QMutableEventPoint::setState(touchPoint, QEventPoint::Updated); + QMutableEventPoint::from(touchPoint).setId(mouseEvent->buttons()); + QMutableEventPoint::from(touchPoint).setState(QEventPoint::Updated); break; case QEvent::MouseButtonRelease: // Check if any buttons are still held down after this event. @@ -116,8 +116,8 @@ bool TouchMockingApplication::notify(QObject* target, QEvent* event) touchType = QEvent::TouchUpdate; else touchType = QEvent::TouchEnd; - QMutableEventPoint::setId(touchPoint, mouseEvent->button()); - QMutableEventPoint::setState(touchPoint, QEventPoint::Released); + QMutableEventPoint::from(touchPoint).setId(mouseEvent->button()); + QMutableEventPoint::from(touchPoint).setState(QEventPoint::Released); break; case QEvent::MouseButtonDblClick: // Eat double-clicks, their accompanying press event is all we need. @@ -146,7 +146,7 @@ bool TouchMockingApplication::notify(QObject* target, QEvent* event) // Update states for all other touch-points for (QHash<int, QEventPoint>::iterator it = m_touchPoints.begin(), end = m_touchPoints.end(); it != end; ++it) { if (!(it.value().id() & touchPoint.id())) - QMutableEventPoint::setState(it.value(), QEventPoint::Stationary); + QMutableEventPoint::from(it.value()).setState(QEventPoint::Stationary); } Q_ASSERT(touchType != QEvent::None); @@ -177,18 +177,18 @@ void TouchMockingApplication::updateTouchPoint(const QMouseEvent* mouseEvent, QE // but since the canvas translates touch events we actually need to pass // the screen position as the scene position to deliver the appropriate // coordinates to the target. - QMutableEventPoint::setPosition(touchPoint, mouseEvent->position()); - QMutableEventPoint::setScenePosition(touchPoint, mouseEvent->globalPosition()); + QMutableEventPoint::from(touchPoint).setPosition(mouseEvent->position()); + QMutableEventPoint::from(touchPoint).setScenePosition(mouseEvent->globalPosition()); if (touchPoint.state() == QEventPoint::Pressed) - QMutableEventPoint::setScenePosition(touchPoint, mouseEvent->scenePosition()); + QMutableEventPoint::from(touchPoint).setScenePosition(mouseEvent->scenePosition()); else { const QEventPoint& oldTouchPoint = m_touchPoints[mouseButton]; - QMutableEventPoint::setGlobalLastPosition(touchPoint, oldTouchPoint.globalPosition()); + QMutableEventPoint::from(touchPoint).setGlobalLastPosition(oldTouchPoint.globalPosition()); } // Update current touch-point. - QMutableEventPoint::setId(touchPoint, mouseButton); + QMutableEventPoint::from(touchPoint).setId(mouseButton); m_touchPoints.insert(mouseButton, touchPoint); } |