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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of TreeView.
**
** $QT_BEGIN_LICENSE:GPL-MARKETPLACE-QT$
**
** Marketplace License Usage
** Users, who have licensed the Software under the Qt Marketplace license
** agreement, may use this file in accordance with the Qt Marketplace license
** agreement provided with the Software or, alternatively, in accordance with
** the terms contained in a written agreement between the licensee and The Qt
** Company. For licensing terms and conditions see
** https://www.qt.io/terms-conditions/#marketplace and
** https://www.qt.io/terms-conditions. For further information use the contact
** form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import Qt.labs.qmlmodels
import QtQuick.Shapes
import QtQuick.TreeView
TreeViewTemplate {
id: control
/*
Note: if you need to tweak this style beyond the styleHints, either
just assign a custom delegate directly to your TreeView, or copy this file
into your project and use it as a starting point for your custom version.
*/
styleHints.indent: 18
styleHints.columnPadding: 20
styleHints.foregroundOdd: "black"
styleHints.backgroundOdd: "transparent"
styleHints.foregroundEven: "black"
styleHints.backgroundEven: "transparent"
styleHints.foregroundCurrent: navigationMode === TreeViewTemplate.List ? "white" : "black"
styleHints.backgroundCurrent: navigationMode === TreeViewTemplate.List ? "#005fe5" : "transparent"
styleHints.foregroundHovered: "transparent"
styleHints.backgroundHovered: "transparent"
styleHints.overlay: navigationMode === TreeViewTemplate.Table ? Qt.rgba(0, 0, 0, 0.5) : "transparent"
styleHints.overlayHovered: "transparent"
styleHints.indicator: "black"
styleHints.indicatorHovered: "transparent"
QtObject {
// Don't leak API that might not be support
// by all styles into the public API.
id: d
property var hoverIndex: control.viewIndex(-1, -1)
property bool hoverEnabled: styleHints.foregroundHovered.a > 0 || styleHints.backgroundHovered.a > 0
function updateHoverIndex(index, hovered) {
if (hovered)
hoverIndex = index
else if (hoverIndex === index)
hoverIndex = control.viewIndex(-1, -1)
}
function bgColor(column, row) {
if (row === d.hoverIndex.row
&& (column === d.hoverIndex.column || navigationMode === TreeViewTemplate.List)
&& styleHints.backgroundHovered.a > 0)
return styleHints.backgroundHovered
else if (row === currentIndex.row)
return styleHints.backgroundCurrent
else if (row % 2)
return styleHints.backgroundOdd
else
return styleHints.backgroundEven
}
function fgColor(column, row) {
if (row === d.hoverIndex.row
&& (column === d.hoverIndex.column || navigationMode === TreeViewTemplate.List)
&& styleHints.foregroundHovered.a > 0)
return styleHints.foregroundHovered
else if (row === currentIndex.row)
return styleHints.foregroundCurrent
else if (row % 2)
return styleHints.foregroundOdd
else
return styleHints.foregroundEven
}
function indicatorColor(column, row) {
if (row === d.hoverIndex.row
&& (column === d.hoverIndex.column || navigationMode === TreeViewTemplate.List)
&& styleHints.indicatorHovered.a > 0)
return styleHints.indicatorHovered
else if (row === currentIndex.row)
return styleHints.indicatorCurrent
else
return styleHints.indicator
}
function overlayColor() {
if (d.hoverIndex.row === currentIndex.row
&& (d.hoverIndex.column === currentIndex.column || navigationMode === TreeViewTemplate.List)
&& styleHints.overlayHovered.a > 0)
return styleHints.overlayHovered
else
return styleHints.overlay
}
}
delegate: DelegateChooser {
DelegateChoice {
// The column where the tree is drawn
column: 0
Rectangle {
id: treeNode
implicitWidth: treeNodeLabel.x + treeNodeLabel.width + (styleHints.columnPadding / 2)
implicitHeight: Math.max(indicator.height, treeNodeLabel.height)
color: d.bgColor(column, row)
property TreeViewTemplate view: TreeViewTemplate.view
property bool hasChildren: TreeViewTemplate.hasChildren
property bool isExpanded: TreeViewTemplate.isExpanded
property int depth: TreeViewTemplate.depth
Text {
id: indicator
x: depth * styleHints.indent
color: d.indicatorColor(column, row)
font: styleHints.font
text: hasChildren ? (isExpanded ? "▼" : "▶") : ""
anchors.verticalCenter: parent.verticalCenter
TapHandler {
onTapped: {
if (hasChildren)
control.toggleExpanded(row)
}
}
}
Text {
id: treeNodeLabel
x: indicator.x + Math.max(styleHints.indent, indicator.width * 1.5)
clip: true
color: d.fgColor(column, row)
font: styleHints.font
text: model.display
}
HoverHandler {
enabled: d.hoverEnabled
onHoveredChanged: d.updateHoverIndex(control.viewIndex(column, row), hovered)
}
}
}
DelegateChoice {
// The remaining columns after the tree column will use this delegate
Rectangle {
implicitWidth: infoLabel.x + infoLabel.width + (styleHints.columnPadding / 2)
color: d.bgColor(column, row)
Text {
id: infoLabel
x: styleHints.columnPadding / 2
color: d.fgColor(column, row)
font: styleHints.font
text: display
clip: true
}
HoverHandler {
enabled: d.hoverEnabled
onHoveredChanged: d.updateHoverIndex(control.viewIndex(column, row), hovered)
}
}
}
}
Shape {
id: overlayShape
z: 10
property point currentPos: currentItem ? mapToItem(overlayShape, Qt.point(currentItem.x, currentItem.y)) : Qt.point(0, 0)
visible: currentItem != null
ShapePath {
id: path
fillColor: "transparent"
strokeColor: d.overlayColor()
strokeWidth: 1
strokeStyle: ShapePath.DashLine
dashPattern: [1, 2]
startX: currentItem ? currentItem.x + strokeWidth : 0
startY: currentItem ? currentItem.y + strokeWidth : 0
property real endX: currentItem ? currentItem.width + startX - (strokeWidth * 2) : 0
property real endY: currentItem ? currentItem.height + startY - (strokeWidth * 2) : 0
PathLine { x: path.endX; y: path.startY }
PathLine { x: path.endX; y: path.endY }
PathLine { x: path.startX; y: path.endY }
PathLine { x: path.startX; y: path.startY }
}
}
}
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