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Texturing is the process of applying 2D images or patterns to 3D models to add detail and realism. This can affect various properties of materials, such as color, shininess, transparency, and reflectivity. Use this tag for questions related to Blender's texturing tools and techniques.

Texturing is the process of applying a 2D image or pattern onto a 3D model to enhance its appearance with additional detail. Textures can influence various properties of a material, such as:

  • Base diffuse color
  • Specularity (shininess)
  • Transparency
  • Reflectivity
  • Emission (how materials emit light)

Normal maps are often used to simulate surface details by affecting how light interacts with the model, giving the illusion of bumps, grooves, and other surface variations without adding extra geometry.

For more detailed information, check out the Blender Manual pages on texturing in Blender Internal and Cycles, as well as general information on texturing on Wikipedia.