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2 votes
Accepted

How do you map a 3D color space onto a custom object?

You can sample the color data of the CSV object (Relative) via geometry nodes: Since the sampled data is in the points, we also can get rid of all the instance stuff in the CSV object´s geometry ...
Luis Quintana's user avatar
2 votes
Accepted

Displacement Not Working with Procedural Texture

Plug the Color output (not the Alpha) of the Color Ramp into the Add node (not sure in what way the Add is useful though), and set the Displacement node Scale to more than 0.
moonboots's user avatar
  • 176k
2 votes

Spiral/Twist a vector in Shader Nodes

Full .blend linked below Node Group to start, let's create a node group to keep things organized. Go to your Shader editor and add a Vector Math node. Select the Vector Math and press Ctrl+G or right ...
Zentheon's user avatar
1 vote

Is it possible to blend or mix Mapping node vectors?

Instead of using a UV coordinate, consider using a "Generated" or an "Object" coordinate. (You might need to rotate the coordinates if Z is not pointing in or out of your screen) ...
Daniel Möller's user avatar

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