Apple adds official Vision Pro support to Godot game engine

Photo of an Apple Vision Pro headset as the company begins contributing official support to the Godot game engine.

Apple has begun contributing official support for its Vision Pro headset to the popular Godot game engine. Ricardo Sanchez-Saez, a senior iOS engineer working on Apple's visionOS team, announced the effort via a pull request (PR) submitted to the Godot project on GitHub.

This first contribution lays the foundational groundwork for running Godot applications natively on the visionOS platform.

"We're really excited to be working with the Godot community on adding visionOS...

Havok intros affordable pricing for indie game development studios

Havok logo as the company introduces a new per-title pricing structure aimed at making its solutions more accessible to smaller game development studios.

Havok is introducing a new pricing structure aimed at making its solutions more accessible to smaller and indie game development studios.

Under the new pricing structure, game studios with budgets up to $20 million able to leverage technologies from Havok for a one-time fee of $50,000 per game:

This new structure marks a departure from traditional licensing models and could have a major impact on game development, particularly for smaller and indie studios who may...

Arm unleashes ASR upscaling to boost mobile gaming performance

Illustration of a rocket on a mobile device as Arm announces ASR during Game Developers Conference, an upscaling technology promising to boost mobile gaming performance without compromising fidelity and battery life.

At GDC, Arm launched ASR (Accuracy Super Resolution)—an upscaling technology promising to boost mobile gaming performance without compromising fidelity and battery life.

For years, a fundamental challenge has plagued mobile game developers: how to strike the perfect balance between visuals and performance. Thanks to ASR, that difficult choice will be less of a problem.

First announced last year, Arm ASR is now available to all mobile game developers. Plugins for both...

Discord releases free Social SDK for game developers at GDC

Photo of a Discord friends list as the platform releases a free Social SDK at GDC for game developers that integrates the platform’s renowned social features directly into their games.

Discord is releasing a Social SDK, a free tool for game developers that integrates the platform’s renowned social features directly into their games. The announcement was made at the annual Game Developers Conference (GDC) in San Francisco.

"While the industry continues to face hard challenges, GDC stays strong as a place where the most passionate, creative minds from across the world come together and connect over their love of games," said Stanislav Vishnevskiy, CTO and...

GDC: NVIDIA showcases how AI is transforming gaming

Screenshot from a RTX demo game as NVIDIA showcases AI tools and technologies at GDC 2025 that show breakthroughs in neural rendering, NVIDIA RTX, and digital human technologies—all focused on enabling game developers to achieve greater immersion and realism in their titles and upgrades to even classic games.

NVIDIA is showcasing a suite of advanced AI tools and technologies at this year’s Game Developers Conference (GDC). The technologies showcase breakthroughs in neural rendering, NVIDIA RTX, and digital human technologies—all focused on enabling game developers to achieve greater immersion and realism.

Neural Shaders: Advancing photorealistic worlds

At the heart of NVIDIA’s efforts are RTX Neural Shaders, a technology that facilitates the training and deployment of small...

Linux 6.14: Rust milestone, AMD and Intel updates, and more

Sudo command in a terminal on Ubuntu as the first release candidate for Linux 6.14 is deployed with a milestone in Rust programming language adoption, improvements to Intel and AMD support, and more.

Linus Torvalds has announced the first Release Candidate (RC) for Linux kernel 6.14, marking the beginning of public testing. This release comes two weeks after the debut of the Linux 6.13 kernel and the opening of Linux 6.14’s merge window.

This milestone sets in motion the rapid development cadence leading up to the stable release, which is expected in roughly two months. Torvalds invites users and developers to test the RCs and report any issues to ensure a smooth final...

Linux kernel 6.13: Filesystem upgrades, Rust boost, and more

Arch Linux logo on a laptop illustrating the release of kernel 6.13 bringing a range of improvements to filesystems, hardware support, improved Rust programming language integration, and more.

The release of Linux kernel 6.13 has arrived, bringing with it a trove of updates to keep the OS at the forefront of performance, security, and hardware compatibility. From enhanced drivers and updated architecture support to new filesystem features and better virtualisation integrations, the new kernel version is another reminder of what makes Linux indispensable.

Linux creator Linus Torvalds confirmed the stable release of 6.13 in via the Linux Kernel Mailing List (LKML). The...

Metaplay: Game development is entering a ‘Renaissance’

Depiction of people playing a game during the Renaissance illustrating a Metaplay report suggesting the gaming industry is entering a period of advancements and success following recent challenges,

Metaplay is proclaiming the beginning of a "Game Development Renaissance," heralding a new era of growth, innovation, and operational excellence driven by advances in technology, fresh approaches to creativity, and better tools and strategies.

Like the Renaissance centuries ago – which propelled leaps in art, science, and productivity – this modern iteration is creating limitless potential for game developers. Key findings from Metaplay's report bolster this vision, painting a...

Game Porting Toolkit 2 exits beta amid Mac gaming drive

Closeup of a MacBook keyboard as Apple takes its Game Porting Toolkit 2 out of beta amid a broader push to boost Mac as a gaming platform.

Apple has quietly taken its Game Porting Toolkit 2 out of beta amid a broader drive to boost the appeal of Mac as a gaming platform.

First introduced at WWDC 2024, the Game Porting Toolkit 2.0 promised enhanced tools and capabilities to better facilitate the process of bringing games developed for Windows to Apple’s ecosystem.

While the Game Porting Toolkit provides developers with the ability to emulate Windows games on macOS, Apple is quick to stress that its purpose...

UNIGINE 2.19.1 boosts photorealism, VR upscaling, and more

Screenshot from a scene in UNIGINE as the cross-platform 3G game engine releases its latest update with improvements to performance, animation tools, and new features such as FSR and DLSS upscaling for VR experiences.

UNIGINE 2.19.1 introduces several notable features that should appeal to developers and professionals across a range of industries.

From upgrades to photorealistic rendering, to enhanced tools for virtual reality and animation, UNIGINE has delivered enhancements designed to elevate the creative and technical potential of its platform.

Photorealism with SSRTGI

UNIGINE takes another leap towards photorealistic rendering with improvements to its Screen-Space Ray-Traced...