Tags
A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.
Term 'character' in games is usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).
193 questions
The 3D modelling process of making a 2D image representation of a 3D model, although it is typically used to refer to mapping textures to 3D objects. It is especially used in games as it is an efficie…
192 questions
Scale in relation to the geometry, in a game, whether that be 2D or 3D.
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The pixel resolution that the game displays in, or can be displayed in if there are multiple.
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An input method used in games; this generally refers to the input used by mobile phones and tablet-type computers.
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Colliders are geometric proxies used in collision detection. Colliders are usually simple shapes (e.g. spheres, boxes, capsules, and their 2D counterparts) that work best with collision detection algo…
183 questions
GPU (graphics processing unit), is a specialized processor designed to accelerate the process of building images.
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Objective-C is a general-purpose, high-level, object-oriented programming language. It's mainly used for game development on Apple iOS and Mac OS devices, however it's not limitied to this platforms.
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A way of measuring time intervals for the purposes of triggering an action after some elapsed time.
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A navigation mesh is a data structure used by pathfinding algorithms to help AI agents move around complicated spaces. Navmeshes describe what part of level geometry agents are allowed to access (e.g.…
179 questions
Debugging is a methodical process of finding and reducing the number of bugs in a game, thus making it behave as expected.
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Shadow mapping is a process by which shadows are added in 3D graphics scenes.
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Perlin noise is an algorithmic (computer-generated) effect developed by Ken Perlin, often used for simulating elements in nature and for procedural terrain generation, especially in situations with lo…
175 questions
Real-Time Strategy. A game played live (ie not in a turn-based structure), where the objective is to build a base and conquer other bases.
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The practice of estimating a result (usually numeric) based on a set of known results.
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Depth buffer stores a depth (z-coordinate) of a rendered pixel of a 3D scene. Depth buffer is used in Z-buffering (management of image depth coordinates). Because of this depth buffer is often called …
173 questions
A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins including Flash, Java, Silverlight or the Unity Web player. Add the relevant tags for…
172 questions
The motion physics of the objects sailing through the air, ranging from thrown baseballs to battleship cannonfire to falling rocks.
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Unity 5.1 introduced a new framework to handle client+server networking, also known as UNet.
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Terrain rendering is the visual representation of 2D or 3D landscapes.
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Refers to attributes of the visual elements of the game (the style).
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Blueprints is a visual, node-based scripting model used by Unreal Engine 4.
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GDScript is a high-level, progressively typed programming language designed to work with the Godot Engine. It uses a syntax similar to Python (blocks are indent-based and many keywords are similar).
164 questions
should be used for questions on the management of scenes (in the game engine) , across any platform. Note that the tag of the platform you are using needs to be added also.
161 questions
Often the primary input for computer games. It boasts a very large versatility for direct input.
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Designing a clear method of communication between the game and the user, whether hardware or software.
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A collection of text characters according to the size and style of a particular typeface. Often used as shorthand when referring to said typeface.
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A Vertex Buffer Object (VBO) is an OpenGL feature that provides methods for uploading data to the video device for non-immediate-mode rendering.
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A way of organizing and storing information so that it occupies as small an amount of memory as possible while still retaining its full usefulness.
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Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.
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A process of maintaining similar game state across players and/or servers, thus giving all players same info about current sutuation on playfield.
154 questions