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A navigation mesh is a data structure used by pathfinding algorithms to help AI agents move around complicated spaces. Navmeshes describe what part of level geometry agents are allowed to access (e.g. floors, platforms) while taking user-defined parameters and obstacles into account (floor steepness, step height, static objects).

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Infinite plane with Unity Navmesh agent

I would like to create a map where the player can never reach the end while using the awesome navmesh agent from unity. Is it achievable? … I'm thinking of making a treadmill kind of logic with navmesh but since the environment have to be static, I don't think it's workable is it? …
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