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819 questions with no upvoted or accepted answers
23 votes
0 answers
668 views

Multiplying big numbers using Karatsuba's method

The Karatsuba algorithm, first published in 1962, aims to speed up the multiplication of big numbers by reducing the number of 'single-digit-multiplications' involved. Because of its complexity (...
20 votes
0 answers
5k views

How to stream data directly from the database through a 3 tier architecture

The problem: generating a CSV file that is too large be stored in memory in a 3 tier architecture, without the complexity of saving the file to storage. The solution: I've managed to write something ...
16 votes
0 answers
3k views

Realtime concurrent Haskell MIDI buffer

Problem Background MIDI is a serial representation of control signals to a sound generator. Typically, a noteOn message initiates the attack phase of a sound at a given pitch. The note will ...
15 votes
0 answers
264 views

Download files in parallel

This module has a ensure_downloaded function which takes a slice of Urls. It downloads all of the urls to a local downloads ...
13 votes
0 answers
3k views

Socket application using TPL

This is an application I wrote that allows multiple TCP clients to share a single TCP connection to a remote server (hosted project, and a demo). Traffic generated by the server is forwarded to all ...
10 votes
0 answers
2k views

Geode Contents Predictor StardewValley Mod

The goal I really enjoy the game Stardew Valley. One of the things that the game has are geodes. Much like real-world geodes, these geodes can be cracked open, and you can find some fun things inside....
10 votes
0 answers
760 views

Sieve32FastV2 - A fast parallel Sieve of Eratosthenes

I’ve created a much cleaner, better designed version to my parallel sieve. I’ve implemented most of EBrown’s micro-optimizations but also revamped the code on my own (that is not in direct response ...
9 votes
1 answer
386 views

Metropolis Monte Carlo Sampler in Rust

the following is an implementation of the standard Metropolis Hastings Monte Carlo sampler. You can read more about it here. At the end I am going to give you a link to the Rust playground, so you ...
8 votes
0 answers
179 views

Implementing Simple Diff in Rebol

I've taken a crack at implementing Simple Diff in Rebol (versions 2 and 3). Simple Diff works by finding the longest common sequence in two series, then recursively applies itself either side of this ...
7 votes
0 answers
444 views

C# Generic high performance vectorized math operations

I'm writing a library which simplifies the usage of intrinsics in C#. It's a generic library which supports all numeric types. The goal of this library is to perform these operations at the highest ...
7 votes
0 answers
758 views

Unity3D shader for rendering 2D sprites with a pseudo-glitch effect

I'm making a puzzle game in Unity with sprite-based graphics. When the game is paused, I want to hide most game elements, because I don't want the player to be able to pause and leisurely think about ...
7 votes
0 answers
682 views

Chaining JSON transformations with visitors

I have currently two use-cases that require JSON transformations before it can be deserialized. The first use-case requires changing the custom short type property name from ...
7 votes
0 answers
260 views

Scheduler built with observables v2 (follow-up)

It would probably be too easy if the old Scheduler worked as intended being that simple. But an eye-openig review showed that from time to time it'll miss one ...
7 votes
0 answers
546 views

A* Algorithm in F#

Inspired by this post I looked up A* on wikipedia and went on with my own implementation as seen below where I try to mimic the pseudocode on Wikipedia but in a recursive manner. I would like any ...
6 votes
0 answers
150 views

Replacing tags in email

I have multiple tables and multiple email templates which will need tags replacing. The data for the tags depends on the recipient id as the data will need to be fetched from different tables. I have ...

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