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17:02
@Tinkeringbell this would be a decent incremental game... but it is utterly slow and grind - 23html.github.io
furthermore its mechanics de facto make idle gameplay very inefficient if not impossible. Can't say I would recomend it, I am quickly getting bored.
@ꓢPArcheon I spouted a few thoughts in Slate's Stash yesterday... now I'm thinking you could make an 'SE idle' game where you can train CMs :P They'd have to keep up certain stats, make certain decisions (that lock them out of certain things and unlock other things, and influence the stats...)
@Tinkeringbell It already exists. It is called Darkest Dungeon :P
It describes average SE mod life quite well.
18:08
This isn't necessarily about mod life so much as about learning the things you learn as a user, like about which old blog post philosophy goes where ;)

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