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Unanswered Questions

2,410 questions with no upvoted or accepted answers
6 votes
0 answers
312 views

How do you add hooks to multiple vertices at once?

I have a path with a lot of vertices and it seems very unnecessarily tedious that I have to click on each individual one to add a hook to it. Surely there must be some quick command that adds a unique ...
5 votes
0 answers
969 views

Can I "mute" all f-curve drivers in a single click?

I often need to review the results of my face-rig's expression animation transitions. However while drivers are connected to the bones the animation data does not change the bone's transform when the ...
5 votes
0 answers
663 views

Animation showing last frame when played?

To make this simple I have a .blend that you can look at. I have simple logic: 1) When the prop "Active" is true, our object is visible. When false, invisible. 2) When Spacebar is hit, "Active" ...
4 votes
1 answer
7k views

How do I move one animation from one blender file to another one?

Okay, so I have two separate blend files and both of them consist of a similar rigged character model with animations. However, one of them has an animation that I want both of them to share. Is there ...
4 votes
0 answers
1k views

Modify bone roll without breaking existing animations

Is there a way to edit bone roll on an armature with existing animations, such that the animation data is automatically recalculated for the new bone roll? I.E. the keyframes/fcurves are updated so ...
4 votes
0 answers
2k views

Blender grease pencil shape keys

is there any possible way to achieve a similar result like here: https://www.youtube.com/watch?v=Tbp95snCPr4 with grease pencil? Or is there somewhere shape keys for the internal grease pencil tool? ...
4 votes
0 answers
135 views

Cloth simulation drive rig rendering issues

Goal: Create rig with springy bones for i.e. auto belly fat simulation. Issue: When rendering I'm unable to see spring effect on bones that are driven by objects with is driven by cloth simulation. ...
4 votes
0 answers
349 views

Squish Controller that Can Move up and down a Limb

I have a rubber chicken character. Its neck is getting grabbed and stretched many times. What I would like to generate for this, is a Squish controller that allows me to set where Squishing on the ...
4 votes
0 answers
2k views

Dependency cycle detected

Older user of 3ds Max, I am a new user of blender. A friend introduced me to your forum to ask my questions. I'm delighted to be here. On this moment, I'm trying to learn the rigging on blender and ...
4 votes
1 answer
324 views

What does the use_local_location mean for bones

To test this, I run a test to show the difference of use local location or not. C.object.data.bones['upperArm.R'].use_local_location = False C.object.data.bones['upperArm.R'].head ...
4 votes
0 answers
3k views

Move rig bones positions with shape key

I am making a character that morphs using a shape key, is it possible to re-position the bones and add them to the shape key of the character morph? I have looked at drivers but they do the exact ...
4 votes
1 answer
665 views

How to achieve accurate rotation of fingers at the point they meet the palm?

I have problems with fingers in general but this is the hardest part for me. It looks ok at this point: But if I rotate at the base of the finger, problems start: This is because the rotation point ...
4 votes
1 answer
806 views

Can't flip pose properly blender

Pose reverse fails, tried to rename some bones to check if there's a problem but it didn't change anything. Here's a gif:
4 votes
0 answers
545 views

Braid not colliding with clothing (Curve Problem?)

UPDATE: I noticed during the animation the curve the armature is following stretches out and although is still attached to its origin point keeps falling. Is there a way to keep the curve from ...
3 votes
1 answer
486 views

Is it possible to exclude parts of the shrinkwrap target mesh?

I have a quick question about the shrinkwrap modifier. I have a rigged character and the character has some shrinkwrapped clothes, a shirt for example. I know it's possible with vertex groups to make ...

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