Unanswered Questions
1,400 questions with no upvoted or accepted answers
6
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0
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Convert Animation Nodes to Object and Keyframes
I have This Node Tree in Animation Nodes:
As you can see it creates objects and edit their location.
but When I render, even If I normally bake all the Dynamics, the cache disappears and then it ...
5
votes
0
answers
59
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How exactly is orientation determined for hair particles rendered as objects?
I am using a Blender 2.8.x hair particle system to render particles using objects, but I cannot figure out precisely how the generated objects are oriented. At least not in all cases. If I do NOT ...
5
votes
0
answers
695
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Particle Instance Modifier : colour each instance based on the emitter texture (like Hair strands materials do)
In cycles, with particle hair strands, I can get the colour from the texture of the emitter object for colouring the entire strand.
When I use the "Particle Instance" modifier on a mesh (a simple ...
5
votes
0
answers
601
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How to Offset a Particle cache in Time
This has been asked before - in 2013 - in relation to smoke:
How to offset multiple smoke instances by time?
The answer was inconclusive, so I'm wondering if there's something new since?
I'd like ...
4
votes
2
answers
606
views
Using Dynamic Paint To Spawn Particles Through Vertex Groups
What is causing the particle system to not follow the density group? Use modifier stack is enabled, both objects are well subdivided and the canvas object is an unmodified plane.
4
votes
0
answers
296
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Is there literally NO way to start a particle animation when the particle is emitted?
I've been battling the particle system for over a week now without any success.
A little context to what my issue is:
I'm using an instantiated collection(!) with 4 meshes in it as particles, each of ...
4
votes
0
answers
292
views
How To Model Ornamental Grass Procedurally
I am trying to model an ornamental grass procedurally (Miscanthus sinensis 'Gracillimus'). I want to be able to do this procedurally (not combing for example) because, unlike normal grass, it has a ...
4
votes
0
answers
134
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Project Idea/ seed bead particle array
I am new here and have been working with Blender for a few months for a college course. We often find solutions to problems doing internet searches because the course could not possibly have a ...
4
votes
0
answers
263
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Is is possible to get boids data to animation nodes signalling when they are 'attacking'?
I am creating a space dogfighting scene and I have been able to hook up the particle boids to animation node instances, including positions and even the rotations by normalizing the velocity and ...
4
votes
0
answers
622
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Using Particle systems on an Array Modifier's Cap
I'm new to Stack Exchange, but I've been using blender casually for the past year, or so
I'm currently working on a city, for the purpose of learning and fun.
To save myself from building a lot of ...
4
votes
0
answers
367
views
Level of Detail of Particles System?
First, the GIF above is a 60-frame sequence with a 1080x1920 size that uses a freestyle to render the outline.
This scene is a lot of polygon counts using the full shot model because the characters ...
4
votes
0
answers
534
views
Rotate object when colliding
I have a question regarding collisions in blender.
I'm trying to animate shortwave radiation (particle system) which reflects on different materials.
However when i apply a collision the 'solar ...
4
votes
0
answers
526
views
How to create very realistic rain with a particle system surrounded by a fluid domain?
I am working on a scene for a short film in which it is raining on a desert. One of the shots will be very close up so I want the most realistic look possible. I looked at other tutorials on how to ...
4
votes
0
answers
2k
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How can I make particles not pass through the surface and not get "stuck" in it?
I want to make the falling autumn leaves.
I did a system of particles, but when the leaf particles reach the surface, (to which I applied collision modifier), they do not entirely remain on the ...
4
votes
0
answers
393
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Particles intersecting object and then exploding without reason
I'm using PyroEvil's Molecular Physics addon, which is required for the simulation to work. Find it here.
I've been playing around with the aforementioned addon, to see what it can handle and what it ...