Unanswered Questions
1,138 questions with no upvoted or accepted answers
5
votes
1
answer
1k
views
Corrupted UV map on exported and re-imported object
I have a problem with an object texture
I import the object as obj and it's fine with the texture.
But when I export the object and import it again with another form or type
it's texture gets corrupt ...
4
votes
0
answers
164
views
Is there a way to make an object not-deleteable?
I'd like to have an object that has some sort of special property so that it can't be deleted by accident.
for example:
if I press X, it will not delete this object but will instead deselect it or ...
4
votes
0
answers
867
views
All my objects move together as if they are linked
I have this problem: all of my objects are linked, I don't know what I did for that to happen. Even if I add an object and I move another, it will move the object I've just inserted.
Here's my problem ...
4
votes
0
answers
600
views
How can I properly wrap complex objects?
I'm having problems with the Shrinkwrap modifier. I wanna wrap this dragon on the objects surface.
But instead I get this :(
I've tried with Curve too...
Can anyone help me? Thanks... And sorry for ...
4
votes
0
answers
1k
views
get radius of mesh primitive
I would like to ask whether there is a way of getting the radius of a sphere (mesh primitive) after it has been added. In other words, does Blender somehow distinguish between different shapes?
What ...
4
votes
0
answers
4k
views
How to transfer a shape key between different meshes?
As the title says how would I go about transferring a shape key between two different meshes? The meshes I am using have a similar shape and topology (esp. with area that is affected by the shape key) ...
3
votes
0
answers
98
views
Can I specify default values in Blender for creating a new scene, object or material?
How can I specify default values in Blender for creating a new scene or material?
In particular certain things bother me:
-I'd like a new scene to default to no units, not meters like has been added ...
3
votes
0
answers
847
views
Quickly select multiple sets of linked data objects
It's easy to select an object and all its duplicates in a scene. Just SHIFT+L and Select Linked > Object Data. But Blender will only select duplicates of an ACTIVE object, not all selected objects ...
3
votes
0
answers
1k
views
tris_convert_to_quads is not always working
I have a set of objects which initially come as mix of triangles,quads and ngons as you can also see in the image below:
I would like to transform them all to quads. The proposed solution that I've ...
3
votes
0
answers
855
views
Loading a collection with objects using bpy.data.libraries.load, to avoid using a bpy.ops operator
I want to append a collection and the objects within that collection from a blender file, using bpy.data.libraries.load. The reason to use ...
3
votes
0
answers
3k
views
How to create this awesome transformation animations from manim python math animation library in blender?
It is the output of following python script
...
3
votes
0
answers
12k
views
Exporting an object as ".json" file, how? (Blender 2.8)
I've searched since hours now on the internet and didn't found any solution for this problem. So, i want to export an object as an .json file for a game, that only uses that kind of file. I've seen, ...
3
votes
0
answers
723
views
How to properly import an obj with all materials and textures using python?
I'm just about to import an .obj mesh to Blender and render it all by using a python script.
There are three files: .obj, <...
3
votes
0
answers
2k
views
Calculating / Estimating the normal at any location on a face
In a recent answer I employed Object.ray_cast which returns the location and normal of a ray hitting a face. The normal is needed to calculate the rays reflection, ...
3
votes
0
answers
131
views
Spawned Enemy Ships Fire Stationary Bullets in the BGE?
I'm making a prototype game of a scrolling shooter game, but I'm having issues with the bullets that the enemy ships will fire. I've set everything up correctly as far as I know, with objects ...