Skip to main content

Unanswered Questions

4,408 questions with no upvoted or accepted answers
6 votes
3 answers
50k views

Is there a way I can make a hollow object solid?

Yesterday i managed to create this shape that is similar to a teardrop. Front view: Side view: I then mirrored it on the Z axis using the mirror modifier like this: But the shape is hollow from the ...
5 votes
0 answers
4k views

Lattice modifier causing object to scale weird

I am using a lattice modifier but every time I use it the object scales up, does anyone know why this is? my scale is applied and it is just a basic cube. Heres is a before and after picture
5 votes
1 answer
2k views

Apply face normal orientation to object Local Pivot Point orientation?

Is there a simple way to "apply" a custom transform orientation to an objects pivot? The purpose is to set the faces normal as the new pivot of the object. Duarte Farrajota Ramos' cube merge trick ...
5 votes
1 answer
503 views

Wrapped packaging model?

I want to make a plastic wrapped packaging as shown in the photo. its wrapped and folds on sides towards the back and overleaps. where should i start? I tried playing around with vertices in edit mode ...
5 votes
1 answer
2k views

ANT Landscape erode option?

I have just updated to Blender 2.79 and was playing around with the updated ANT landscape add-on when I noticed a new option called Landscape Eroder, this has the potential to be really cool but I can'...
4 votes
0 answers
94 views

What are possible options to flatten an object due to weight and viscousity, or fake it :)

I've modelled this kind of toothpaste piping. Trying out beziers etc. Now I'd like to make it look as if the matter is being squished a bit, via gravity or some other technique. The look I'm after is ...
4 votes
0 answers
157 views

How are the X and Y axis determined when using the normal transform orientation in edit mode?

When using the normal transform orientation in edit mode the Z axis of faces always points in the same direction as the face normal. In the case of edges the Y axis always points in the same direction ...
4 votes
0 answers
268 views

Using cloth simulations to model a realistic Snickers wrapper?

I am just getting started with blender and would like to model a Snickers wrapper incl. UVs. The basic shape is no problem, but what's the best strategy to get a realistic plastic foil look with all ...
4 votes
0 answers
292 views

How To Model Ornamental Grass Procedurally

I am trying to model an ornamental grass procedurally (Miscanthus sinensis 'Gracillimus'). I want to be able to do this procedurally (not combing for example) because, unlike normal grass, it has a ...
4 votes
0 answers
726 views

Shrinkwrap an image to a cylindrical / slightly conical object with minimal distortion

I have some five gallon buckets of various different dimensions and artwork for a label that would go on them. I'm trying to figure out how I can show the label applied to a bucket accurately. The ...
4 votes
0 answers
134 views

Project Idea/ seed bead particle array

I am new here and have been working with Blender for a few months for a college course. We often find solutions to problems doing internet searches because the course could not possibly have a ...
4 votes
3 answers
5k views

Mark bevel edges after solidify

I have a profile that I want to solidify and then bevel. I'd like to mark which edges to bevel after the solidify without collapsing the stack. Is that possible in Blender? Best, JD
4 votes
1 answer
724 views

Separate distinct internal closed volume (automated)

I have an object containing multiple interior faces defining closed volumes. I'm looking for a way to identify each of those volume and separate them in different objects. The object is in "one ...
4 votes
0 answers
358 views

Bending array around an object

So I am trying to make the grate circled by red follow the route marked by black, I am not sure how to make it follow the whole path evenly however. How would one go about making the grate fill in the ...
4 votes
0 answers
5k views

How to make bas-relief from picture

I want to replicate a bas-relief like this coin and was wondering if I can do this without sculpting. Also, I want to make each letter and face relief rounded, not just simply extruded.

15 30 50 per page
1
2 3 4 5
294