Unanswered Questions
4,408 questions with no upvoted or accepted answers
6
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3
answers
50k
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Is there a way I can make a hollow object solid?
Yesterday i managed to create this shape that is similar to a teardrop.
Front view:
Side view:
I then mirrored it on the Z axis using the mirror modifier like this:
But the shape is hollow from the ...
5
votes
0
answers
4k
views
Lattice modifier causing object to scale weird
I am using a lattice modifier but every time I use it the object scales up, does anyone know why this is? my scale is applied and it is just a basic cube. Heres is a before and after picture
5
votes
1
answer
2k
views
Apply face normal orientation to object Local Pivot Point orientation?
Is there a simple way to "apply" a custom transform orientation to an objects pivot?
The purpose is to set the faces normal as the new pivot of the object.
Duarte Farrajota Ramos' cube merge trick ...
5
votes
1
answer
503
views
Wrapped packaging model?
I want to make a plastic wrapped packaging as shown in the photo. its wrapped and folds on sides towards the back and overleaps.
where should i start? I tried playing around with vertices in edit mode ...
5
votes
1
answer
2k
views
ANT Landscape erode option?
I have just updated to Blender 2.79 and was playing around with the updated ANT landscape add-on when I noticed a new option called Landscape Eroder, this has the potential to be really cool but I can'...
4
votes
0
answers
94
views
What are possible options to flatten an object due to weight and viscousity, or fake it :)
I've modelled this kind of toothpaste piping. Trying out beziers etc.
Now I'd like to make it look as if the matter is being squished a bit, via gravity or some other technique.
The look I'm after is ...
4
votes
0
answers
157
views
How are the X and Y axis determined when using the normal transform orientation in edit mode?
When using the normal transform orientation in edit mode the Z axis of faces always points in the same direction as the face normal.
In the case of edges the Y axis always points in the same direction ...
4
votes
0
answers
268
views
Using cloth simulations to model a realistic Snickers wrapper?
I am just getting started with blender and would like to model a Snickers wrapper incl. UVs. The basic shape is no problem, but what's the best strategy to get a realistic plastic foil look with all ...
4
votes
0
answers
292
views
How To Model Ornamental Grass Procedurally
I am trying to model an ornamental grass procedurally (Miscanthus sinensis 'Gracillimus'). I want to be able to do this procedurally (not combing for example) because, unlike normal grass, it has a ...
4
votes
0
answers
726
views
Shrinkwrap an image to a cylindrical / slightly conical object with minimal distortion
I have some five gallon buckets of various different dimensions and artwork for a label that would go on them. I'm trying to figure out how I can show the label applied to a bucket accurately.
The ...
4
votes
0
answers
134
views
Project Idea/ seed bead particle array
I am new here and have been working with Blender for a few months for a college course. We often find solutions to problems doing internet searches because the course could not possibly have a ...
4
votes
3
answers
5k
views
Mark bevel edges after solidify
I have a profile that I want to solidify and then bevel. I'd like to mark which edges to bevel after the solidify without collapsing the stack. Is that possible in Blender?
Best,
JD
4
votes
1
answer
724
views
Separate distinct internal closed volume (automated)
I have an object containing multiple interior faces defining closed volumes.
I'm looking for a way to identify each of those volume and separate them in different objects.
The object is in "one ...
4
votes
0
answers
358
views
Bending array around an object
So I am trying to make the grate circled by red follow the route marked by black, I am not sure how to make it follow the whole path evenly however. How would one go about making the grate fill in the ...
4
votes
0
answers
5k
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How to make bas-relief from picture
I want to replicate a bas-relief like this coin and was wondering if I can do this without sculpting.
Also, I want to make each letter and face relief rounded, not just simply extruded.