Skip to main content

Unanswered Questions

2,999 questions with no upvoted or accepted answers
7 votes
0 answers
661 views

Is there a low level alternative for bpy.ops.object.convert(target='CURVE')?

(Note: Somebody asked there nearly the same question as me and got a very nice answer. However, this was to convert an object to a mesh. I have exactly the same context as this person but I want to ...
6 votes
0 answers
805 views

Is there a low level alternative for bpy.ops.mesh.separate()?

I am dealing with a great model, I have a problem, I want to divide it by parts, but bpy.ops.mesh.separate(type = 'LOOSE') seems to have a big problem, that is not ...
5 votes
0 answers
95 views

GeoNodes: How to use captured positions from one set of points and offset individual mesh island positions using the captured positions

Link to the blend file (uses Blender 4.0): My question is a little long, but hopefully with the screenshots it becomes clear what I am trying to achieve. Here's what I have so far in my geometry ...
5 votes
1 answer
996 views

Modify a single plane mesh to match image based on alphas, create shape keys

My goal is to create the shapes of continents as they drifted from Gondwana to the present day. My proposed approach follows, but I would welcome alternate approaches or comments on this approach. I ...
5 votes
0 answers
281 views

How to make a Zoetrope out of a single mesh?

Can anyone explain how to go about making a 3D printable Zoetrope? Unlike any other zoetrope I've seen, each of these are a single, spinning mesh rather than a series of similar objects in a circle. ...
5 votes
2 answers
1k views

Relative and Absolute shape keys on the same mesh

is there a way to use both relative and absolute keys together on the same mesh ? i want to use absolute keys to deform muscle in a way, and relative to animate face shapes. both on the same model.
5 votes
1 answer
2k views

ANT Landscape erode option?

I have just updated to Blender 2.79 and was playing around with the updated ANT landscape add-on when I noticed a new option called Landscape Eroder, this has the potential to be really cool but I can'...
4 votes
0 answers
986 views

How can I create an outline around an object?

I want to use a geometry node to place a fixed number of instances on the outline of an object based on the camera's viewpoint. How can I place a fixed number of points on the outline of an object ...
4 votes
0 answers
216 views

Strategy for script-generating a buckled honeycomb lattice mesh (hex faces) for animating 2D materials?

In this post I show how one can script-generate a square lattice with buckling. By scripting it there's memory of each vertex's identity which can be used later to animate certain behaviors. When ...
4 votes
0 answers
84 views

Viewing "Layers" of an Imported Model

I downloaded a free .obj anatomical model that I imported but I am unable to relate to the different systems of the body. It just looks like the external mesh, but it is supposed to have veins, ...
4 votes
0 answers
600 views

How can I properly wrap complex objects?

I'm having problems with the Shrinkwrap modifier. I wanna wrap this dragon on the objects surface. But instead I get this :( I've tried with Curve too... Can anyone help me? Thanks... And sorry for ...
4 votes
2 answers
697 views

python mathematical problem

i have a math Problem here with my 'Edge Angle' Python Function. The 'Global' setting works fine (in 2D), but the 'Local' Function is beyond my math capabilities. The goal is an mesh with ...
4 votes
0 answers
311 views

How to define own snapping points?

can someone tell me if its possible to define own "snapping points"? I know the poissibility to snap to Volume, Face, Edge, Vertex and Increment - but what i need is the following: I made a small ...
4 votes
0 answers
1k views

get radius of mesh primitive

I would like to ask whether there is a way of getting the radius of a sphere (mesh primitive) after it has been added. In other words, does Blender somehow distinguish between different shapes? What ...
4 votes
0 answers
167 views

How to smooth second derivative of selected mesh?

I have a mesh that I want to smooth by minimizing the second derivative of it, while taking into account non-selected vertices (for the edge condition of this derivative). For example, let the ...

15 30 50 per page
1
2 3 4 5
200