Unanswered Questions
2,130 questions with no upvoted or accepted answers
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Control image texture source from outside node group
I'm working on turning a cavity node setup I found online into a node group I can append to my blender files.
The setup uses several mapping nodes (that I already converted to math nodes so the ...
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0
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166
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is there any way to get to velocity of a fluid and use it in the cycle material editor
I'm trying to use flip fluids to make lava is there any way to use the motion blur vectors, or get the velocity to mix a material. or in the script editor is there anyway to drive that.
5
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2k
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nVidia skin shader with the Principled BSDF
I've been using a skin shader primarily based on the Brecht skin shader, which is itself based on the Sum-of-Gaussians approach as seen in 14.4.7 from GPU Gems by nVidia. Its Cycles adaptation, which ...
5
votes
1
answer
674
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Is possible to generate a preview material from python?
I would like to generate the preview of a list of materials. I could create a sphere and apply the material, render and save it in a loop, but what I would like is to use the internal functionality of ...
4
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0
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72
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translucent white resin with embeddings - material
I need to make a volumetric translucent material, possibly working in EEVEE.
It is a white semi-translucent resin with objects embedded.
The embedded objects are more visible near to the surface of ...
4
votes
1
answer
694
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Procedural texture is much lighter when baked
I was following a procedural texture tutorial to make a texture for an object, but the bake is coming out a lighter color (I'm baking it to export it to a game engine). I've included the tutorials I ...
4
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0
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132
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Struggling with the texture for Wagashi (a Japanese dessert)
I am trying to reproduce Wagashi (a kind of Japanese dessert) in a 3D scene. It is called Hanabi and I used this video as my reference:
https://www.youtube.com/watch?v=NXJzjPtl9Sg
A model with ...
4
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answers
276
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Jagged shadow with custom toon shader
I'm trying to render (using EEVEE) a couple of objects with very simple toon shaders but I can't get the shadows right. I want hard shadows but right now they are all weird-shaped.
Here is what I ...
4
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answers
207
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Custom nodes, node limits, and compile times
I am working with some very complex custom toon shaders in Eevee. This causes several problems. First, the compile times are atrocious. Second, I am in danger of hitting the node limit if I also use ...
4
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251
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How to stabilize Random Per Island for Meta Objects
I have a very basic AN setup where I vector jiggle the position of meta ball instances for a lava-lamp-like motion.
I wanted to change the color as soon as an individual Meta Ball disconnects from ...
4
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422
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Understanding Blender's Invert Node and Varying Bit Depth Images
So, I am trying to wrap my head around exactly what the invert node is doing in the shader editor.
I realize that this sounds like the most simplistic question in the universe, but please bear with me....
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1k
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Cryptomatte is showing the same color for different materials?
I am using cryptomatte. That mostly works fine for me but I found it uncomfortable sometimes. As you all know, the pick color of Cryptomatte depends on the name of the material. The problem is that ...
4
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answers
187
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Possible to give a shadow a different material?
Hello.
Let say that in a this image, i'd like all shadows to be rendered as an red emissive material, is this possible in render ? procedurally, witouth any modifiers, just by the shader editor ?
4
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243
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How to control materials falloff type from perpendicular/parallel to fresnel using nodes?
I used to create falloff maps in 3dsmax quickly and easy. Now I would like to be able to do the same thing in blender.
Currently I am using Toggle diffuse ramp operation in blender, but it only ...
4
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423
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Shader that forgives self-intersection?
I've created a displacement map which is based on the height of the mesh. The problem is that by the nature of this organic texture there is some self-intersecting geometry. I don't believe this can ...