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Unanswered Questions

1,081 questions with no upvoted or accepted answers
17 votes
0 answers
2k views

Per-Vertex lighting in GLSL?

How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...
6 votes
1 answer
2k views

Distance of HDRi backgrounds

Almost 90% of the time I light my scenes with an HDRi background. Is there a way to control the virtual distance of the background image so I can control bokeh and blurriness of the image when using ...
5 votes
1 answer
468 views

Mesh emission strength to Area lamp strength

I've three emissive mesh planes in my scene which I'd like to convert to Area lamps. I've set my new Area lamps to use precisely the same size, location and strength as the planes were. But when I ...
4 votes
0 answers
453 views

Geometry nodes: control light intensity

I'd like to create a geometry node that automatically adds a light and configure its intensity based on the inputs of the nodes. I managed to add the light using an additional collection + the ...
4 votes
0 answers
275 views

Jagged shadow with custom toon shader

I'm trying to render (using EEVEE) a couple of objects with very simple toon shaders but I can't get the shadows right. I want hard shadows but right now they are all weird-shaped. Here is what I ...
4 votes
0 answers
682 views

Is it possible that "bloom" affects grease-pencil object in 2.8 with EEVEE engine?

So I am trying to do a animation where a TV emits light (bloom) and affects objects around it. I already activated bloom and set that plane shader to "Emission" and it works with 3d Objects, as you ...
4 votes
0 answers
187 views

Possible to give a shadow a different material?

Hello. Let say that in a this image, i'd like all shadows to be rendered as an red emissive material, is this possible in render ? procedurally, witouth any modifiers, just by the shader editor ?
4 votes
0 answers
234 views

Strange light from glass

I'm doing a scene with a room with a table. On the table I have some wine glasses, but I get this strange light from some of them. The glass to the left looks OK, but the other are not OK. It seems ...
3 votes
0 answers
82 views

Is it possible to estimate irradiance equivalent in lux based on brightness of fully white diffuse shader in the scene?

The Context I wish to estimate approximate amount of lighting received by surfaces in an interior scene in lux units providing I use similar to real world values in my lighting in lumen units. This ...
3 votes
0 answers
178 views

Complementary Colors using the Color wheel

In Photoshop, I can find the complementary color easily by adding 180 to the Hue (or subtracting 180, if the Hue is already over 180). Since Blender maps the color Wheel from 0 to 1, shouldn't I ...
3 votes
0 answers
667 views

Is there a way to use a texture for sun light?

I would like to have shadows (from clouds) all over a large scene. Instead of using a gobo in front of an area light for example, is it possible to just use a noise texture with the Sun light? I ...
3 votes
0 answers
2k views

How to recreate PS1-style vertex lighting?

How would I recreate per-vertex lighting for a PS1-looking model? Vertex colours almost work, but they do not account for lighting. Is there a solution? Example render:
3 votes
0 answers
399 views

Why do the shadows on this detail normal map look so crunched?

wondering if this is a genuine issue, or if I'm just going insane. So, I wanted to try creating some normal maps from sculpted skin details (specifically goosebumps). Booted up a multires modifier, ...
3 votes
0 answers
107 views

Where do the differences between render and baked texture come from and how to minimize them?

I'm playing with baked textures and do not understand the lighting differences between a pure render and a render using pre-baked lighting. The setup is simple: cycles render of a cube on a plane ...
3 votes
0 answers
423 views

How can I render a ball with equirectangular camera?

Firstly, I'm a first time user for Blender. I want a equirectangular image so that I can create a texture to use on a sphere object on my Unity project. I'm searching and trying for hours. Here what I ...

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