Unanswered Questions
5,264 questions with no upvoted or accepted answers
50
votes
1
answer
3k
views
Custom trackpad pan/zoom/rotate behavior add-on
I'm trying to write an addon to customize the trackpad panning, zoomimg, and rotating gestures, but can't find a way to read the actual trackpad parameters for position and so on. The properties in ...
12
votes
1
answer
5k
views
Creating custom node types for geometry nodes
is it possible to create custom nodes for the geometry node editor (NOT node groups, combining blender built-in nodes), define inputs and outputs and execute some python code in between? I couldn't ...
11
votes
0
answers
1k
views
Operator tooltip from layout text
The concept is to make a panel layout that emulates the workspace (screen) layout. While testing I have set all the buttons to be the Splash Screen operator.
An image of how this looks for five ...
11
votes
1
answer
621
views
Save screenshot (bge) without writing to disk
This is a little odd but I need to save a screen-shot as an array (numpy array for eg) without writing to disk. The idea here is to create and then call the array once per frame in an external script ...
10
votes
1
answer
828
views
How can I get a list of currently running modal operators?
Here I found a working solution using ctypes which allows to find out if any modal operator is currently running. I am not good in C and don't understand how it works. But I'm sure someone does, so is ...
9
votes
0
answers
359
views
Scatter objects with different forms and sizes on flat surface without intersections
My goal is to make a node group that can distribute random objects over a given surface without (noticeable) intersections. I suppose the surface is flat, but it can be different forms (rectangle, ...
9
votes
0
answers
272
views
Play/animate images, spritesheets or video files in 'template_icon_view'
I want to "play" some animation in this UI space, the template_icon_view:
I can load all the images I want, for example:
I know that the gif format is ...
8
votes
1
answer
474
views
Sub-steps setting for Simulation Nodes
In the Blender 4.0 online reference, there is this mention in the Simulation Nodes section:
In the Node Editor the inputs can be renamed, shuffled and removed. This is also the place where sub-steps ...
8
votes
0
answers
381
views
Blender on Windows is skipping python script. (brenda on windows)
We've been using Brenda for quite some time now for rendering architectural stills. Since our editing stations are doing nothing at night, I started making a desktop app that allows you to pick jobs ...
7
votes
0
answers
1k
views
How to get access to Armature pose bones info from Geometry nodes?
I have an armature with several bones, each of them I would like to use to control transforms of other objects. Normally I would either directly parent objects to the bones or use constraints or ...
7
votes
1
answer
319
views
How to display an image in my custom node
I have a custom node and I want it to be able to display an image. I know that the node has a parameter show_preview and if you enable it, no image appears.
7
votes
0
answers
929
views
Scale operator icon OR make template_icon clickable
I am trying to present the user with a gallery view to select a item from the thumbnails. Ideally, they click a button, are presented with the gallery view, and with a single click choose the item. I ...
7
votes
0
answers
677
views
Update function for NodeSocket?
How do I set a callback for socket input change (value or link change) when having a custom node?
I have a socket defined like:
...
7
votes
0
answers
661
views
Is there a low level alternative for bpy.ops.object.convert(target='CURVE')?
(Note: Somebody asked there nearly the same question as me and got a very nice answer. However, this was to convert an object to a mesh. I have exactly the same context as this person but I want to ...
7
votes
0
answers
769
views
Hide filter options in UIList
I want the UIList to not show the filter options (inkl. the plus button).
I've use following flag:
self.use_filter_show = False
The flag disables the filters ...