Tags
A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.
Questions related to the NLA (Non-Linear Animation) editor in blender.
274 questions
Questions about OpenGL (Open Graphics Library)
OpenGL is an API used to render real-time 2D and 3D graphics. Blender uses OpenGL for drawing the user interface, 3D view, and the game engine.
269 questions
for Blender-specific questions related to Blender and Unreal Engine game engine
267 questions
Prior to version 2.9 Blender's default distance unit was an arbitrary Blender distance, known as None. Starting in version 2.9 Blender's default distance system is metric and the default distance unit…
267 questions
A panel is a user interface organization element. It provides categorization by separating displayed elements
267 questions
The 3D cursor is a generic cursor which exists in 3D space. It's used for many things, from precisely positioning and snapping objects to marking the clone source while painting with a clone brush. It…
262 questions
Questions about the Dopesheet editor in Blender. The Dopesheet is used for managing animations and keyframes for the entire scene.
256 questions
Prior to Blender version 2.8, Groups were a means of organizing and instancing multiple objects, which could be manipulated as one. Use this tag for questions pertaining to Groups in version 2.79 and …
254 questions
Questions relating to appending assets from one .blend file to another .blend file.
249 questions
Force fields can be used to add effect to many of Blender's physics systems (Such as wind to blow particles and cloth, turbulence to smoke, etc.)
246 questions
Prior to Blender version 2.8, Layers were used to separate objects in a scene. This tag is specifically for questions related to using layers in blender 2.79 or earlier.
245 questions
245 questions
In math and physics, a vector is "s a geometric object that has magnitude (or length) and direction." Blender uses 3D vectors in compositing, material and geometry nodes; and elsewhere to represent di…
244 questions
(Render) Passes can be used to split rendered images into colors, direct and indirect light to edit them individually, and also to extract data such as depth or normals. Use this tag for questions con…
240 questions
234 questions
An action is a data-block in Blender which stores animation data. This tag should be used when asking about managing or exporting actions, not for general animation questions.
231 questions
OBJ (or Wavefront) files are plain text files that contain 3D geometry data. Blender can import from and export to this format. This tag is specifically for questions about using files with a '.obj' e…
227 questions
Blender allows the user to control whether an object can be visible in the 3D view space separately from whether or not it will be visible in the render, through the visibility property. Use this tag…
223 questions
Denoising is the processes of getting clear signal (image) out of a noisy one usually by smoothing out the signal around a local neighborhood (a couple of pixels around the target pixel).
219 questions
The Curve modifier provides a simple but efficient method of deforming a mesh along a curve object. Use this tag for questions about using the Curve modifier.
218 questions
Re-topology is the process transforming messy meshes into quad-dominant topology without altering object shape, often after sculpting.
207 questions
204 questions
Questions pertaining to measurements in Blender. Real measurements as well as Blender units are acceptable.
204 questions
203 questions
Motion capture (Mo-cap for short) is the process of recording the movement of objects or people.
199 questions
198 questions
Questions related to dimensions, size or scaling of objects, curves (Graph Editor), viewport, render, image, movie, ...
186 questions
The Mapping node transforms the input vector by applying translation, rotation, and scaling. The Vector Math node performs the selected math operation on the input vectors. Use this tag for questions…
184 questions
Questions about converting different types of data to other types of data. Anything from file types to objects and values.
178 questions
Dynamic paint is a modifier and physics system introduced in Blender 2.6x that can turn objects into paint canvases and brushes, creating vertex colors, vertex weights, image sequences, waves, or disp…
177 questions
MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is possible to import MakeHuman models and armatures (rigs) into Blend…
176 questions
Use for questions relating to Blender's performance and usage of computer hardware.
176 questions
The File Browser is generally used to read and write files. You can also use it to manage the entire file system and it also allows the internal structure of a .blend file to be browsed.
174 questions
For use on questions asking how to optimize specific things. i.e. game logic, rigid body simulations, viewport performance.
173 questions
"Blender 3.0 includes a new editor: The Asset Browser. It makes working with reusable assets much easier and more visual." Use this tag for questions about the Asset Browser.
171 questions
166 questions