Newest Questions

0 votes
0 answers
23 views

Adding a tunnel to sloped surface without lumps [closed]

This has been driving me bonkers all night. Ok, so lets say you took a plane and extruded it down into a c curve making a slope. That's where I'm at. I inset, make circle and then extrude out and that ...
Bradley Banter's user avatar
0 votes
0 answers
49 views

Stabilize walking/running/biking video

Suppose I have this video of a person running, where a friend is biking behind, with a camera attached to the front of the bike. Is it possible to stabilize the video so that it isn't shaky? (...
xgjxcxzk's user avatar
  • 193
0 votes
1 answer
24 views

Rigify why do fingers have wrapped finger bones, is that how it should be?

An additional bone has appeared on the ends of all the fingers, should it be there or should it be removed? it named: f_ring.01.R.001, ...
xoni 77's user avatar
4 votes
2 answers
117 views

Blender geo nodes offset scale edge instead of vertex

This seems like an incredibly simple problem but i have been searching and trying to find a solution all day and i cannot find anything. I am trying to scale the object so that the distance between ...
Callum Jones's user avatar
2 votes
1 answer
41 views

How do I access the n side panel for node wrangler in gemetry node mode?

Trying to follow a tutorial for geometry nodes. It says I have to change things in the N-panel for Node Wrangler. There isn't one under the geometry nodes.
Kurt Lange's user avatar
1 vote
2 answers
32 views

How do i model short, messy hair (without particles)?

i want to model hair like ponyos (see image) in a stylized, chunky way, but im unsure how to go about it & was wondering if i could get recommendations (e.g sculpting, curves) what would be the ...
evrprstn's user avatar
1 vote
2 answers
31 views

Rotate geometry node instances 90 degrees in checkerboard pattern

I'm trying to set up a diamond tread pattern, using a base object and grid. I've successfully set up instances for each point on a grid, but so far I'm struggling with how to rotate alternating ...
Aethon's user avatar
  • 95
0 votes
0 answers
16 views

Need to make a 543.2 MB file under 150 MB [closed]

I have created a world model that is 543.2 MB and I need to print it on a system that will only take files under 150 MB. I need to have this printed before this Saturday (05/10/2025) and would greatly ...
Wesley Alberts's user avatar
0 votes
0 answers
15 views

Can't make Normal map texture

I bake the texture by selecting the high polygon model and the low polygon model. The low polygon model is selected. Small artifacts remain. I tried to slightly increase the places of the high polygon ...
Ismail's user avatar
  • 31
0 votes
0 answers
10 views

autorig pro append creates trashy controllers on the new scene! [closed]

When i append characters with auto rig pro rigs the appended file comes with a lot of loose and disconnected controllers that i cannot see on the original file! Of course that are hidden armature ...
Cassio Fernandes's user avatar
0 votes
0 answers
19 views

V4.4.3 - Sculpting - stop sculpting an object as soon as I enter sculpt mode - how do I prevent this?

I load an object in object mode. Then enter sculpt mode. As soon as I enter sculpt mode it applies a brush to the object. I click undo and it takes me back to object mode. How do I stop this automatic ...
Vaughan Holtom's user avatar
1 vote
1 answer
43 views

Failed to load CUDA kernel... (Unsupported PTX version)

I am trying to create a working Docker image for Blender with CUDA as Python package. This was already working, however there where some updates on our company HPC and additionally I wanted to upgrade ...
Roland Deschain's user avatar
0 votes
1 answer
42 views

Geo Nodes Offset edges instead of vertexes

I am trying to generate a perimeter around a spline with an addressable, but uniform, distance as below. Trying all previous solutions offset from the vertex, and not the edge. I need a uniform ...
Callum Jones's user avatar
0 votes
0 answers
17 views

Ensuring consistent orientation for exported models with and without armatures

I'm working on a custom Blender importer/exporter for a proprietary game engine format that supports both static and skinned (armatured) models. The game engine uses a different coordinate system than ...
LuaNoob's user avatar
  • 101
0 votes
0 answers
22 views

Why is my addon marked as 'Type: Legacy (User)' in Blender 4.4 despite using updated bl_info?

In my addon I always see a warning: Type Legacy (User) Even in Blender 4.4. What does that mean and how is it triggered? Am I doing something in my addon that is ...
Megan Love's user avatar

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