Newest Questions
120,745 questions
2
votes
1
answer
115
views
Plane not following curve
The plane is twisted not following the curve. I have applied loc, rot and scale but nothing to do. Can anyone help please? I followed the other solutions similar to my issue but they didn't help.
...
1
vote
1
answer
15
views
Normal maps break when posing model with armature
https://drive.google.com/file/d/10Jzv4WkVqngUiIzRPS7SEN0mMQ3t0LAA/view?usp=sharing <- link to blender file
when I rotate the bone it seems to break the normal map and make the entire section grey, ...
0
votes
0
answers
20
views
Bone changes angle when grabbed (armature) (Blender 4.3)
I'm following a tutorial and when creating a second bone and separating it when I try to grab the second bone and move it down along the z axis, the act of grabbing rotates it and then it's off at an ...
0
votes
0
answers
11
views
Bonsai - clash detection throwing FileNotFoundError [closed]
I'm trying to use the Clash Detection module from the Bonsai add-on in Blender 4.2 to detect clashes between two IFC files. However, when I click on Execute IFC Clash, I get the following Python error:...
0
votes
1
answer
52
views
Recreate 'Curve to Points' Node by 'Sample Curve' Node
Since Sample Curve Node provides more flexible configuration, I want to recreate Curve to Points node by Sample Curve node:
Curve to Points - Evaluated □
Curve to Points - Count ☑
Curve to Points ...
1
vote
1
answer
23
views
Retaining shape after subdivision surface
I'm trying to retain the shape of the eyelid of my character (The blacked out part)
But the sharp edges gets smoothed out even though I applied edge creases...
What can I do to retain the shape?
File ...
0
votes
0
answers
16
views
How do i fix my edge bridge?
I don't know what to do anymore, originally there where only two circles but one was looking up and the other down and i could't fix it, i aplied normals, recalculated them, fliped them, applied all ...
-1
votes
0
answers
17
views
Rotating instances based on proximity to geometry
I am building a procedural tree and I am stuck with rotation of leaves when distributing them on the branches.
The first node on the left is the result of the branches geometry. On that I created an ...
1
vote
1
answer
26
views
Parent object to vertex with Python API
I'm trying to parent an object to another object's vertex while keeping global position, but the code gives me this error: ...
0
votes
0
answers
17
views
Blender Cyclens & Render stuck on "Updating Images"
I just loaded some Substance Painter textures in Blender and applied it to the model. Since I've done that, Blender got super slow when changing to material preview. When changing to render preview, ...
0
votes
0
answers
17
views
EEVEE mode doesn't update reflections of emissive materials on glossy surfaces when the emissive surfaces are moved
I have set the rendering engine to EEVEE by default.
I have a setup where there is an emissive textured material assigned to a plane surface and
A glossy material cube surface which is placed such ...
0
votes
1
answer
29
views
render gets cut in half [closed]
I have recently update blender to 4.4 and my projects render image has been cut in half and it gets darker the more the image produces. I have tried to upload an older version of my project and the ...
0
votes
0
answers
14
views
Unable to process the root URI of the 3D Tiles: HTTP Error 400: Bad Request [closed]
I'm struggling to add a map to Blender through Blosm because of this error: Unable to process the root URI of the 3D Tiles: HTTP Error 400: Bad Request.
Please assist me with this.
Kind regards
0
votes
0
answers
18
views
`bmesh.ops.subdivide_edges` corrupts vertex references depending on subdivision order
I'm working on a mesh processing tool using BMesh in Blender, where I subdivide a set of low-resolution edges to match the resolution of a high-resolution mesh.
The process uses ...
0
votes
0
answers
32
views
Combining Displacement node with raw XYZ input
I'm looking to combine a Displacement Node output with a standard XYZ Node to "move" the object in the world via Shaders. Both are trivial on their own, but combining the two acts strange.
I ...