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Included the actual name in the excerpt (so it is clear how it is spelled). Copy edied (e.g. ref. <https://en.wikipedia.org/wiki/Physically_based_rendering>). Dressed the naked link. Changed to sentence casing for the feature items (so they don't appear to be proper nouns).
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EeveeEEVEE is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using industry standard PBR (physically based eenderingrendering).

Eevee is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using industry standard PBR (physically based eendering).

EEVEE is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using industry standard PBR (physically based rendering).

Included the actual name in the excerpt (so it is clear how it is spelled). Copy edied (e.g. ref. <https://en.wikipedia.org/wiki/Physically_based_rendering>). Dressed the naked link. Changed to sentence casing for the feature items (so they don't appear to be proper nouns).
Source Link

Eevee is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using Industryindustry standard PBR (Physically Based Renderingphysically based eendering).

GPU based realtime engine for the viewport implemented for Blender version 2.8, using Industry standard PBR (Physically Based Rendering).

Eevee is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using industry standard PBR (physically based eendering).

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user1853
user1853

GPU based realtime engine for the viewport implemented for Blender version 2.8, using Industry standard PBR (Physically Based Rendering).