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The EeveeEEVEE engine will be a PBR realtime engine for Blender 2.8 viewport aimed at replacing the Blender internal render engine.

From the Eevee Roadmap:

Eevee will follow the (game) industry PBR (physically based rendering) trend, supporting high-end graphics coupled with a responsive realtimereal time viewport.

Some of the main features:

  • Support for all realistic Blender light types

  • Soft shadows

  • PBR materials with Ubershaders similar to those used in game engines

  • Image based lighting

  • Glossy rough shaders

  • Diffuse approximation

  • Post process effects, like motion blur, bloom, tone map, depth of field, and ground truth ambient occlusion

  • Probe objects

  • Environmental map arrays

More information is on EeveeEEVEE (Blender wiki).

The Eevee engine will be a PBR realtime engine for Blender 2.8 viewport aimed at replacing the Blender internal render engine.

From the Eevee Roadmap:

Eevee will follow the (game) industry PBR (physically based rendering) trend, supporting high-end graphics coupled with a responsive realtime viewport.

Some of the main features:

  • Support for all realistic Blender light types

  • Soft shadows

  • PBR materials with Ubershaders similar to those used in game engines

  • Image based lighting

  • Glossy rough shaders

  • Diffuse approximation

  • Post process effects, like motion blur, bloom, tone map, depth of field, and ground truth ambient occlusion

  • Probe objects

  • Environmental map arrays

More information is on Eevee (Blender wiki).

The EEVEE engine will be a PBR realtime engine for Blender 2.8 viewport aimed at replacing the Blender internal render engine.

From the Eevee Roadmap:

Eevee will follow the (game) industry PBR (physically based rendering) trend, supporting high-end graphics coupled with a responsive real time viewport.

Some of the main features:

  • Support for all realistic Blender light types

  • Soft shadows

  • PBR materials with Ubershaders similar to those used in game engines

  • Image based lighting

  • Glossy rough shaders

  • Diffuse approximation

  • Post process effects, like motion blur, bloom, tone map, depth of field, and ground truth ambient occlusion

  • Probe objects

  • Environmental map arrays

More information is on EEVEE (Blender wiki).

Included the actual name in the excerpt (so it is clear how it is spelled). Copy edied (e.g. ref. <https://en.wikipedia.org/wiki/Physically_based_rendering>). Dressed the naked link. Changed to sentence casing for the feature items (so they don't appear to be proper nouns).
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The Eevee engine will be a PBR realtime engine for Blender 2.8 viewport aimed at replacing the blenderBlender internal render engine.

From the Eevee Roadmap:

Eevee will follow the (game) industry PBR (Physically Based Renderingphysically based rendering) trend, supporting high-end graphics coupled with a responsive realtime viewport.

Some of the main features:

  • Support for all realistic Blender light types

  • Soft Shadowsshadows

  • PBR materials with Ubershaders similar to those used in game engines

  • Image Based Lightingbased lighting

  • Glossy Rough Shadersrough shaders

  • Diffuse approximation

  • Post Process Effectsprocess effects, like Motion Blurmotion blur, Bloombloom, Tone Maptone map, Depthdepth of Fieldfield, Ground Truth Ambient Occlusionand ground truth ambient occlusion

  • Probe Objectsobjects

  • Environmental Map Arraysmap arrays

More infoinformation is on https://wiki.blender.org/index.php/Dev:2.8/Source/Viewport/EeveeEevee (Blender wiki).

Eevee engine will be a PBR realtime engine for Blender 2.8 viewport aimed at replacing the blender internal render engine.

From the Eevee Roadmap

Eevee will follow the (game) industry PBR (Physically Based Rendering) trend, supporting high-end graphics coupled with a responsive realtime viewport.

Some of the main features:

  • Support for all realistic Blender light types

  • Soft Shadows

  • PBR materials with Ubershaders similar to those used in game engines

  • Image Based Lighting

  • Glossy Rough Shaders

  • Diffuse approximation

  • Post Process Effects like Motion Blur, Bloom, Tone Map, Depth of Field, Ground Truth Ambient Occlusion

  • Probe Objects

  • Environmental Map Arrays

More info on https://wiki.blender.org/index.php/Dev:2.8/Source/Viewport/Eevee

The Eevee engine will be a PBR realtime engine for Blender 2.8 viewport aimed at replacing the Blender internal render engine.

From the Eevee Roadmap:

Eevee will follow the (game) industry PBR (physically based rendering) trend, supporting high-end graphics coupled with a responsive realtime viewport.

Some of the main features:

  • Support for all realistic Blender light types

  • Soft shadows

  • PBR materials with Ubershaders similar to those used in game engines

  • Image based lighting

  • Glossy rough shaders

  • Diffuse approximation

  • Post process effects, like motion blur, bloom, tone map, depth of field, and ground truth ambient occlusion

  • Probe objects

  • Environmental map arrays

More information is on Eevee (Blender wiki).

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Eevee engine will be a PBR realtime engine for Blender 2.8 viewport aimed at replacing the blender internal render engine.

From the Eevee Roadmap

Eevee will follow the (game) industry PBR (Physically Based Rendering) trend, supporting high-end graphics coupled with a responsive realtime viewport.

Some of the main features:

  • Support for all realistic Blender light types

  • Soft Shadows

  • PBR materials with Ubershaders similar to those used in game engines

  • Image Based Lighting

  • Glossy Rough Shaders

  • Diffuse approximation

  • Post Process Effects like Motion Blur, Bloom, Tone Map, Depth of Field, Ground Truth Ambient Occlusion

  • Probe Objects

  • Environmental Map Arrays

More info on https://wiki.blender.org/index.php/Dev:2.8/Source/Viewport/Eevee

Eevee engine will be a PBR realtime engine for Blender 2.8 viewport aimed at replacing the blender internal render engine.

From the Eevee Roadmap

Eevee will follow the (game) industry PBR (Physically Based Rendering) trend, supporting high-end graphics coupled with a responsive realtime viewport.

Some of the main features:

  • Support for all realistic Blender light types

  • Soft Shadows

  • PBR materials with Ubershaders similar to those used in game engines

  • Image Based Lighting

  • Glossy Rough Shaders

  • Diffuse approximation

  • Post Process Effects like Motion Blur, Bloom, Tone Map, Depth of Field, Ground Truth Ambient Occlusion

  • Probe Objects

  • Environmental Map Arrays

More info on https://wiki.blender.org/index.php/Dev:2.8/Source/Viewport/Eevee

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